what im getting at? oh thats simple buddy ol pal!FL has a design of combat problem, RW has a queue/incentive problem (i.e. lack of at least a daily challenge).
CC casual generally doesn't have a problem and CC ranked has an incentive problem to keep player retention throughout a season and to get more people to play ranked in general.
It isn't surprising that the two of three casual modes with issues since pre 5.1 PvP and most importantly post 6.1x pvp (damage reductions) that also let you queue with friends tend to be highly discussed, so not sure what you are getting at.
barely anybody cares about ranked because by nature ff14 is a casual game
the fact that they NEED incentives to even get people to play it is proof enough.
Last edited by Towa-Musa; 03-25-2023 at 12:00 AM.
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