Quote Originally Posted by Towa-Musa View Post
what im getting at? oh thats simple buddy ol pal!

barely anybody cares about ranked because by nature ff14 is a casual game

the fact that they NEED incentives to even get people to play it is proof enough.
You are wording it like everything else in this game would be done without any incentive behind it.

Look at Criterion. Technically cool content, but fallen to the wayside. Why? Because the incentive is shit if not nonexistent.

Prior to the release of Normal Raid and Alliance Raid roulette, how difficult was it to get into raids bsck then? Very, because turns out people value their time and want something for joining old raids, even if it is just a decent amount of EXP and tomestones.

MSQ Roulette got the insane boost to EXP and tomestones multiple times to encourage participation, especially after the cutscene lock.

And don't get me started on Frontlines. Back when you could freely choose between three maps, Shatter was the most picked because it was the fastest and simplest. And even then, they had 8v8v8 for low participation to let games start and Daily Challenge got added as additional incentive.

Rival Wings by the way is the perfect example of a casual mode struggling to breathe without dedicated community support like RevivalWings organised events or Moogle Treasure Trove because it turns out unlike Frontlines, it has no additional challenge daily to encourage daily participation and has the same base rewards as FL.

So much for that casual FFXIV argument. This is literally just modern game design, something players naturally align with.

So I'm sure you have a massive e-boner everytime you see one of my posts despite having claimed to block me and feel the need to call me buddy, pal etc. and try to one-up me with your snarky comments, but at least don't be a hypocrite like "the fact it needs incentive proves XY" when you can apply the same damn logic over the entire game.