go read waht you did say then as you one of 2 things.Ya'll really need to learn how to read....
I established I didnt play IV, and I even pretty much asked at the Bottom "How does it play"
If establishing at the top what I think makes an MMO...an MMO, and then CLEARLY explaining I only played 2 of the games so I dont know how IV plays, and then asking about it, makes me a Troll. Then shoot, Im probly the biggest troll right now.
Wanting to know something about Diablo IV is trolling I guess.
Also...that logic fails hardcore. Because its established that XI & XIV are MMOs.
1.a troll . hope you are.
2. mentally unstable person
Last edited by magitekLuna; 03-24-2023 at 10:08 PM.
Diablo 4 Open Beta all weekend starting in about an hour from this post.
Good luck in that queue though. lol
Zan, magitekLuna and Shinkuno are known trolls. Just ignore and don't interact with them anymore. No point wasting breath on people who aren't trying to argue in good faith.
Jojo, you should just play it and come back and tell me. The general discussion around what makes an MMO, is overall interesting - When we talk about Lobby type games, it's always been debated that the only reason they're not an MMO is because they don't have a persistent world with 'natural' player introductions. At least that's why people said Diablo, PoE, Guild Wars, PSO/2, DDO, Warframe weren't MMO?Blizzard is marketing it as a multiplayer ARPG, not as a massively multiplayer ARPG. So it is not a MMO. They definitely would be marketing as a MMO if it qualifies as one. Diablo fans have been asking for a Diablo MMO for a very long time.
Giving players an option to play solo does not stop a MMO from being a MMO. Massive doesn't mean everyone in the same location at the same time, just that they're online on the same server at the same time.
Well D4 is an always online persistent world now. So the goalpost has to be moved then right?
I think Blizzard has a much higher standard of what an MMO is compared to other companies. But they're using the WoW tech for Diablo, and it sure as fuck feels like an MMO compared to 99% of all MMOs out there, even MORESO than some.
In Diablo 4, you're basically running through large WoW zones but they're non-linear. Really the only difference between WoW and Diablo 4 at this point is WoW can actually manage to have 100+ players on the same screen for events. Where most 'MMOs' just fail to want to do this, even XIV avoids this at all cost now. Probably because for every player you see in a group, the bandwidth requirements are increased exponentially.
Even WoW and XIV have max player count and will create new zone instances when they're hit. So I wanna know where the goalpost sits now.
Here's 1 of the 5 Regions in D4. I split up the zones to the best of my ability. Some of these have even smaller server zone/bounds that aren't super visible to me.
(You can tell it's a server line when you rubber band sometimes on a bridge or in a tunnel)
Each one of these zones holds up to 12 players. So the biggest difference is that with a WoW / XIV zone, they hold about 100 players before they need to instance the zone again - They also use a much wider area. Where D4 holds 12 in smaller areas. So it's more encapsulated. Otherwise it's roughly the same, and the instances and zones are seamless. It's just a different zone/instance structure. Honestly prefer this, because then you don't have 100 players in town dancing and emoting forever like Limsa.
And you don't pick a server, you all just exist in the massive cluster. So all of NA.
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Last edited by R041; 03-25-2023 at 03:29 AM.
OH, Just goddamm! I was SO confused.
Ok, thank you for clearing that up.
Based on how they read/respond to my posts, that would make complete sense.
Not fellating the game at every step = troll
Okay. Imagine defending Square at every opportunity while you play the race that square basically tells you "we wont put in any effort, please play any other race, thanks"
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