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  1. #1
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,311
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Bozja Critical Engagements force the "Hoofing It" status, preventing the affecting player from using a mount. Having quests that do this could be interesting, but it wouldn't be enjoyable long term. Beast Tribe Quests that force me to carry objects have irritated me in the past, though that's largely because if you get aggro, you could be sent back to square one. I like the idea of Disciplines of War jobs being forced to hoof it for involving gameplay reasons, but without a tantalizing incentive, most people would not choose to stable their flying mount.

    I think the bicolor gemstone lure they added to FATEs in Shadowbringers was a good first step, but more would need to be done to consistently bring life to zones in this game again. Having a thread like this is very useful for trying to understand just what makes an open world design "tick."
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  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,877
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TheGrimace View Post
    Bozja Critical Engagements force the "Hoofing It" status, preventing the affecting player from using a mount. Having quests that do this could be interesting, but it wouldn't be enjoyable long term. Beast Tribe Quests that force me to carry objects have irritated me in the past, though that's largely because if you get aggro, you could be sent back to square one. I like the idea of Disciplines of War jobs being forced to hoof it for involving gameplay reasons, but without a tantalizing incentive, most people would not choose to stable their flying mount.

    I think the bicolor gemstone lure they added to FATEs in Shadowbringers was a good first step, but more would need to be done to consistently bring life to zones in this game again. Having a thread like this is very useful for trying to understand just what makes an open world design "tick."
    You know. I wonder if there could be a system like the Fetes in Ishgard for overworld zones. And after the server activities are done we unlock some sort of buff, new excavation or settlement, or see some benefit in the cities in regards to the zones.

    The problem with the game though is that it’s not a living world. Zones are stuck in time depending on what MSQ function they served and are dead after that.

    I think the only solution I’ve been able to think is that they do to them what they did to the Doman Enclave. That way the zones can continue to live on with the characters instead of being stuck in the past. The quests and NPCs could move and and appear and disappear as well.

    But if you didn’t do a quest and the NPC is now gone, like say one a refugee at little Ala Mhigo used to give but now that it’s a Flames outpost because the refugees went back, you could always NG+ into the time frame when they were around and complete the quests. Giving the NG + feature further utility.

    It’s kind of ambitious but it would be a way to move the world forward.
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  3. #3
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    One idea I've had is that maybe we could have certain overworld zones have small settlements that we build up. Like a mini-Doman Enclave, except instead of just donating money, you do different types of chores in that zone in the vein of relic weapons to level the settlements up. This could include clearing yellow quest chains, doing gathering, crafting, fishing, clearing FATEs, hunts, leves, obtaining a certain level of reputation with a beast tribe, killing specific mobs for their drops etc in the very same zone. The settlement would grow as you clear a certain amount of tasks each level bringing certain rewards to the settlement like unique vendors with unique items to sell, and you could even tackle bad aetherite placement in certain maps if one of the rewards from ranking up essentially being either a whole aetherite, or an aethernet shard that you can access in the zone.

    Perhaps that's too ambitious though and the only thing they might do in the future is just more battle content with more difficult overworld encounters. I mean, at least that's something so it's not a bad start.

    And overall I guess that this suggestion would only be a bandaid solution for a month or two max, but it's still content I would love to do.
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    Last edited by Tehmon; 03-25-2023 at 08:17 AM.

  4. #4
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    you got burned by some WoW dudebros and now you're a cat girl..
    Before that a male AND female Roegadyne, an Elezen, a Hrothgar, a catboy, a female Viera, a MALE viera,a male Duskwight Elezen, a female and male Hyur, if I like the design I may become a female Hrothgar...whats your point?

    (0)
    Last edited by VelKallor; 03-23-2023 at 10:34 AM.

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