Counter argument:
Games are meant to stimulate brain activity through entertainment. Not encourage people to be lazy and stupid by handing everything to them and then giving them an award for being given things they made no effort getting. If you hate your braincells that much there's all kinds of reality TV you can watch.
Also technically playing a game is essentially wasting time since there's numerous other productive things you could be doing during that time instead. Crafting systems in MMO's are a time waster by design intended to generate in game currency on the side.
The problem is the younger generation of gamers have been denied opportunities of growth by game devs filling titles with crutches.
Push button to make interactable items and enemies glow even when hidden behind cover and objects.
Paint special boxes or ledges bright colors so players immediately see where they can climb terrain.
Automatically mark everything on the map so player can ignore all NPC dialogue or cutscenes and just progress story by following the dots.
Place excessive fast travel points throughout the world so players blink around the world instead of experiencing it.
Pop ups that stop the game to tell you how to defeat an enemy right as you engage said enemy the first time.
The list goes on.
Sorry the retainer one was by Kyrj.
No one is "handed everything". Please. Not this meme again.Games are meant to stimulate brain activity through entertainment. Not encourage people to be lazy and stupid by handing everything to them
Name me one example.And then giving them an award for being given things they made no effort getting
Lets just ignore the fact you have to travel there first to activate the waypoint or crystal, shall we?Place excessive fast travel points throughout the world so players blink around the world instead of experiencing it.
..and the fact that crafting is used to make gear, weapons, glamours, craft mats, collectibles......lets just forget that as well. Seriously.Crafting systems in MMO's are a time waster by design intended to generate in game currency on the side.
Growth? Or just not having to deal with old and outmoded gameplay facets that were seen as worthless over the last few decades? The average gamer in 2023 is in their mid 30's, with a low BS tolerance..for obvious reasons.The problem is the younger generation of gamers have been denied opportunities of growth by game devs filling titles with crutche
Last edited by VelKallor; 03-22-2023 at 05:19 PM.
It starts with no flying. Any obstacle becomes useless with flying, so the developers stop bothering, and we end up with the current trash quests where clicking 2 npc feels already too much work.
(maybe, maybe, they're experimenting with the "no fly zone" in Labyrinthos/Island sanctuary, so we could still fly for fast travel in the useless parts of the maps, and no fly for the parts of the maps with interesting things to do)
An actuala deeper character progression system is welcome too, to create a bigger possibility space, and also a broader range of rewards.
Seeing as the devs created flight in response to OVERWHELMING player demand, seeing as flight was added to ARR by player demand.It starts with no flying.
No.
I don’t think anyone here realistically thinks flying is going to go away. And I haven’t seen anyone request it taken out, just that they don’t like it. It’s more of the cats out of the bag situation. To me it’s just the resulting effects weren’t an improvement on the feeling of the game.
There’s good things about it, for example the aerial views of a lot of places provide excellent context of the zones. More over the proposed suggestions are about giving players a reason not to teleport or fly around, instead of taking choices away. I feel like the objective of people arguing against the removal of flying are just trying to derail the argument being made here about the sad state of the open world.
It’s possible people enjoy the overworld in XIV it’s current state, but I don’t know of anyone that does. I am at least somewhat confident that most people don’t care about it at all. I am sure though that a lot of effort goes into building it. These zones have to be a lot of work so it is worthy to explore ways to put it to good use other than you walked here once for the MSQ.
I know a lot of people who do. Maybe its just your server?It’s possible people enjoy the overworld in XIV it’s current state, but I don’t know of anyone that does.
Do you? What do you particularly enjoy about the overworld regarding its gameplay elements? Is there anything that you enjoy navigating through its terrain or any particular mobs that you enjoy learning about?
Tell me about your favorite memories about the overworld that makes you keep coming back to it and appreciate it.
Every day.Do you?
Im a maxed master crafter. Trust me when i say the overworld holds loads to keep me busy. FATES, sidequests, you name it. Have YOU done all the EW sidequests? I have. Im still working through all the ARR , HW Stormblood and ShB sidequests that remain..do you have any idea just how much content is in those alone?What do you particularly enjoy about the overworld regarding its gameplay elements?
God I have a HUGE backlog on fishing holes and places to visit.
Im maxed level on all jobs so mobs really arent an issue, but I do love wandering around , poking my nose into little nooks and crannies. I am out virtually every single day.Is there anything that you enjoy navigating through its terrain or any particular mobs that you enjoy learning about?
Walking..and I mean WALKING....through Kholusia, all of Norvrandt. Talking to NPC's, watching the world around me, why dont you try coming to the Twelveswood and enjoying the dawn?Tell me about your favorite memories about the overworld that makes you keep coming back to it and appreciate it.
Walking under sun dappled trees, walking in Garlemald ( memories of ruined Darwin, pictures of postwar Berlin ), Ive wandered all the zones. Ran across Alpha and Omega more than once, walked the Sea of Clouds and remembered the Zundu / Vanu Vanu, went to the Azim Steppes and walked across Dhoro Iloh ( did all the Namazu quests and loved every moment )...stood in the towers of Azys Lla, looking at the sky , remembering the Warring Triads....went to Zenith, to Hraesvelgar's Tower, still the home of what was once an enemy and now a steadfast friend ( my first run in Heavensward was magic incarnate )..went to all the Stormblood zones , stood at the burning gates and remembered the pitched battle that saw Ala Migho freed.
"Let no man say we neglected to knock"
Try this too: walk in La Noscea under a blazing azure sky, look up at the scudding clouds, you can almost smell the sea air. A few days ago I revisited the grotto where Yshtola and I met for the first time ( I mained SMN, starting zone Limsa ).
Remember the poem?
"I am the waves that bear
I am the winds that guide
I am the evening stars
I am the morning sky
I am born of the sea
And there shall I die"
That is, and was, the premise behind Limsa and its people..so what you look at and say "there is no content and its a dead overworld"....not to me. For my own reasons, the words "for those that go down to the sea in ships" has special meaning.
Ath: Ill clue you in...I quit WOW because those DOLTS decided an OCE server needed to run on California time, 17 hours difference, we had been stuck in darkness for YEARS , since Blizzard doesnt give a rats unless you are American..a friend coaxed me to try FF 14.
I arrived and griped how it was night time yet again..she said "just wait".
Dawn came, along with the most beautiful clear day I had ever seen..I almost cried. Atmosphere means EVERYTHING in a game....thats why I stayed. Simple pure daylight.
The overworld isnt just mobs, thats a limited viewpoint , IMO you do need to look further, but .........your call. There is more to see and do than you realise, but I guess we see things differently.
Last edited by VelKallor; 03-23-2023 at 01:08 AM.
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