Quote Originally Posted by Ath192 View Post

I can tell you right now the XVI, as good as it may be. It could even be a 10/10 across the board, will never be as profitable as XIV is. EVER. Because of its single player nature. SE got handed a huge population inheritance from Blizzards mistakes and the press that followed XIV and could hyper focus on retaining as much of it as possible to truly rake in the cash. But in this misguided attempt they are letting the opportunity go. But just look at their CEO and their NFT bet. And all the crap games they release. No. It's sad such a great IP doesn't have visionaries leading it.
That ... not how software development work, at all. Whether you like what's happening in 7.0 or not, most of the work on it have been decided 2-3 years ago. By the time WoW implosion happened last year, the plan for FF14 would already finalized. Even if SE scramble all hand on deck and put FF16 in a freeze to take advantage of it like your sage advise indicate, the most likely outcome out that is Square would give it their own crisis, that's it. For example, the decision of 7.0 not gettign Eureka/Borza content was probably decided in the planning phase of 7.0 at least 3-4 years ago. If they scramble to put something like that in just a year, all you would get is a broken/half-finished/ill-designed instance that would od more harm then good.

Also the fact they don't put every egg in one packet is something to applaud, not criticize IMO. A diverse porfolio is always preferable to a one trick ponny developers. Also, FF15 raked in half a billion revenue, FFVII remade is also getting close to that number. Regardless of how they're compared to other FF games, they are number that the majority of the market can only dream and salivating about. And they're equally important for SE to maintain their status as a brand.