You're not.
I dislike the ShB Lilies because they are as bland and boring and sterile as it gets. They make WHM function. But copying the two most bland and boring skills (Cure II and Medica) or all skills for a free, instant version and making the only interaction automatic isn't something that makes WHM fun or let alone gives it a skill ceiling. You just throw Lilies left and right and use Misery at 3. There. That's it. WHM functions but it's bland.
Compare that to the vanilla healer WHM equivalent:The utility is unique to this class as is the killing blow protection (can't cheese certain mechanics with it, sorry
- multiple skills that reduce the cooldown of other skills, can be expanded further through talent choices
- multiple "chance to leave hot on target" talents paired with a "heals extra when jumping to a target with hot on it"
- a cooldown that restores mana and decreases remaining cooldown of everyone else's major defensive by 60s
- three heal cooldowns that each work very differently - one let's you use powerful heals more often through cooldown reductions from first point, one that gives a dps OR single target heal OR aoe heal buff after using related skills, one that is channeled
- a killing blow protection with 40% healing received increase that gets cooldown reduced by 2/3 if no killing blow was prevented or isn't consumed and gives the heal buff for the full duration if a killing blow was prevented
- a 10%, 8s dps and heal buff if healing/ damaging targets below 35%
- a skill that heals for 400% of its normal heal and has the cooldown reduced by 2/3 if it healed a target below 35%
- a dps spell proccing instant, free single target heals, 2 stacks
- in addition to a dps buff to you & someone else on 2min, a functioning and responsive Rescue-equivalent, a ground target speed buff for anyone who walks through with 3 charges and 30s cooldown, a mass dispell that affects 5 allies and 1 enemy on 20s cooldown
), other classes bring different utility. Amazingly enough, they're all desired. While there do exist rankings, none of the specs are in "okay, but better bring something else" category.
And that's the most straightforward, basic healer in a generic raid heal spec.
Your raid won't die if you don't make good use of the "leave hot/ heal extra with hot" mechanic or if you don't manage to snapshot below 35% targets with a heal or if you don't use your cooldowns for maximum effect. But you have a lot of interactions that give room to increase your healing done, freeing up more time to dps with a toolkit that is, at its core, already more varied than in FF and you have the options to expand it further for a few talent points, adjustingg your toolkit to the environment.
I don't believe for ONE second that FF "can't do better" than what we have. There's plenty of ways to act interaction between heals and dps skills.
Especially the "gives 10% buffs if healing/ damaging below 35% targets" would work perfectly work in FF as you're encouraged to NOT instantly spam everyone to full. Every raidwide/ buster and quickly reacting to emergencies gives you a chance to milk it, making you a better healer AND green dps.
The mana restore & defensive reduction would also work nicely because having mit up more frequently in itself isn't op, you still need to time it properly. Both the mit itself and the cd reduction to catch multiple cds with it.
Cooldown reductions in general are a no brainer. The more active you are, the more active you can be because you get rewarded with more for doing more.



), other classes bring different utility. Amazingly enough, they're all desired. While there do exist rankings, none of the specs are in "okay, but better bring something else" category.
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