



On very easy the objectives are all close to one another and mobs die faster.I did it first try as well but I have a background in stealth games. They're my favorite genre. I loved this instance. I could definitely see how people without that background could have had an issue, though. I haven't done it since they adjusted it, but didn't they just make what to do a little clearer? Or did they adjust some of the mobs so you could sneak past easier?





That doesn't sound too horrible of a change. Especially if normal is still there for anyone who likes it. Helps people get through where stealth isn't really their thing.
Or just asking first can be really effective. There will always be those who will get angry no matter what you do, but if someone is an active part of the interaction and asked if they want advice and agree, they're much more receptive than having some random person just start finding fault with them in front of others. Nobody likes to be dressed down in front of others. That's why management training involves how and where to speak to your employees about issues. And one key factor is not doing it on the floor.
Last edited by TaleraRistain; 03-18-2023 at 11:34 AM.
This is probably going to sound mean but honestly, crazy idea here but people could also just learn not every single thing is an attack against them or something to be embarrassed about. When you start participating in a group activity where your participation affects 3-23 other players, you very much get put in a spot where if you're not doing something correctly or something that's leading to wiping the party, you need to be told because this is a team game.TOr just asking first can be really effective. There will always be those who will get angry no matter what you do, but if someone is an active part of the interaction and asked if they want advice and agree, they're much more receptive than having some random person just start finding fault with them in front of others. Nobody likes to be dressed down in front of others. That's why management training involves how and where to speak to your employees about issues. And one key factor is not doing it on the floor.
Something like offering optimization advice in casual content? Sure, it should probably be something you ask before offering. But something like asking a tank to try to rotate their mit instead of using it all at once or not using it at all, or asking a white mage to cast holy on packs instead of sitting there spamming cure 1? That very much needs a polite, "hey, can you do this instead?" And you know what? That's fine, everyone starts somewhere, someone offering suggestions on improvement isn't the end of the world, it's not an attack, there's no reason it needs to be done in private or perceived as being "put down". It's one of the ways we improve as players. I'd LOVE if more people offered me advice, I freaking suck half the time I play this game lol.
You go into a team game, you should be prepared to be offered advice.
Emphasis though that politeness is the key. And because I know some people on this forum are really... aggressive about this subject, note that I'm NOT demanding optimal/savage or ultimate tier gameplay in casual content.
Last edited by Zebraoracle; 03-18-2023 at 05:14 PM.





Except on a team there's usually a captain who is in the position to give direction to others. There is no captain in a randomly matched party and unless the discourse is open with the other person then it's just one random person trying to tell another random person what to do. That's why you set the environment first.This is probably going to sound mean but honestly, crazy idea here but people could also just learn not every single thing is an attack against them or something to be embarrassed about. When you start participating in a group activity where your participation affects 3-23 other players, you very much get put in a spot where if you're not doing something correctly or something that's leading to wiping the party, you need to be told because this is a team game.
Something like offering optimization advice in casual content? Sure, it should probably be something you ask before offering. But something like asking a tank to try to rotate their mit instead of using it all at once or not using it at all, or asking a white mage to cast holy on packs instead of sitting there spamming cure 1? That very much needs a polite, "hey, can you do this instead?" And you know what? That's fine, everyone starts somewhere, someone offering suggestions on improvement isn't the end of the world, it's not an attack, there's no reason it needs to be done in private or perceived as being "put down". It's one of the ways we improve as players. I'd LOVE if more people offered me advice, I freaking suck half the time I play this game lol.
You go into a team game, you should be prepared to be offered advice.
Emphasis though that politeness is the key.
I give advice all the time. I just ask first. Sometimes people just want to get through something and don't want to worry about having full discourse in a dungeon. Or they're just having an off day. Or something might have them distracted.
Guess what, the other 3-7 people also want to get through something too.Except on a team there's usually a captain who is in the position to give direction to others. There is no captain in a randomly matched party and unless the discourse is open with the other person then it's just one random person trying to tell another random person what to do. That's why you set the environment first.
I give advice all the time. I just ask first. Sometimes people just want to get through something and don't want to worry about having full discourse in a dungeon. Or they're just having an off day. Or something might have them distracted.
If the person has the awareness to know they're having an off day, or something's distracting them, then they should know the situation they're creating is inviting someone to offer helpful advice. If they get mad over this, or feel attacked, that's on them, not the person offering it. I don't understand this mentality of "we need to make sure we don't offend or embarrass anyone" - offering advice *shouldn't be seen as offensive or causing embarrassment*, especially as if a mistake happens that, for example, causes a wipe, everyone can already easily see who was at fault. What's more embarrassing then, continually causing this issue, or being told "hey, if you do this instead, we'll get through this"?
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