what's the problem with a lot of people not being good ?
what's the problem with a lot of people not being good ?



Not to mention the possibility of the dev team needing to account for the lowest common denominator of player skill, and therefore needing to basically strip jobs of the mechanics and decision-making that some players desire in order to accommodate. But that's something of a subjective issue, these days.
Casual content is made for casuals, and its therefore easyNot to mention the possibility of the dev team needing to account for the lowest common denominator of player skill, and therefore needing to basically strip jobs of the mechanics and decision-making that some players desire in order to accommodate. But that's something of a subjective issue, these days.
Hardcore content is made for hardcore raiders, and its therefore very hard
???
Because no matter how challenging the content is, if the classes are designed for people that afk in limsa i wont have fun regardless



And yet there exists but one suite of abilities for players to use for each job, in both types of content you describe. Mastery of a game focused on accurate choreography not withstanding, that has left us with jobs losing bits and pieces of themselves over expansions, with the general take away being that it was done to make them more "accessible" rather than to tighten up the gameplay or necessarily make them more "fun."
Which was my point.
Note that this isn't me saying that the casual players, or even players that just aren't skilled in general, are at fault for this turn in job design. This is Squeen baggage, which has many different variables pushing the direction (with some not as agreeable as others).
Last edited by MintnHoney; 03-16-2023 at 05:48 PM. Reason: inb4maximumungar
Those people would fail to hit 2 buttons in a 3 button job. I hate that we are probably at some point actually gonna be reduced to thatNot to mention the possibility of the dev team needing to account for the lowest common denominator of player skill, and therefore needing to basically strip jobs of the mechanics and decision-making that some players desire in order to accommodate. But that's something of a subjective issue, these days.
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