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  1. #1
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    what's the problem with a lot of people not being good ?
    (27)

  2. #2
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CaedemSanguis View Post
    what's the problem with a lot of people not being good ?
    it creates a divide in the community between good players and bad players, giving good players a reason to be elitist, and therefore creating a toxic enviroment
    (10)

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SeiyaSoiya View Post
    it creates a divide in the community between good players and bad players, giving good players a reason to be elitist, and therefore creating a toxic enviroment
    Not to mention the possibility of the dev team needing to account for the lowest common denominator of player skill, and therefore needing to basically strip jobs of the mechanics and decision-making that some players desire in order to accommodate. But that's something of a subjective issue, these days.
    (16)

  4. #4
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MintnHoney View Post
    Not to mention the possibility of the dev team needing to account for the lowest common denominator of player skill, and therefore needing to basically strip jobs of the mechanics and decision-making that some players desire in order to accommodate. But that's something of a subjective issue, these days.
    Casual content is made for casuals, and its therefore easy

    Hardcore content is made for hardcore raiders, and its therefore very hard

    ???
    (7)

  5. #5
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by CaedemSanguis View Post
    Casual content is made for casuals, and its therefore easy

    Hardcore content is made for hardcore raiders, and its therefore very hard

    ???
    Because no matter how challenging the content is, if the classes are designed for people that afk in limsa i wont have fun regardless
    (5)

  6. #6
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shinkuno View Post
    Because no matter how challenging the content is, if the classes are designed for people that afk in limsa i wont have fun regardless
    ❤❤
    (2)

  7. #7
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by CaedemSanguis View Post
    Casual content is made for casuals, and its therefore easy

    Hardcore content is made for hardcore raiders, and its therefore very hard
    And yet there exists but one suite of abilities for players to use for each job, in both types of content you describe. Mastery of a game focused on accurate choreography not withstanding, that has left us with jobs losing bits and pieces of themselves over expansions, with the general take away being that it was done to make them more "accessible" rather than to tighten up the gameplay or necessarily make them more "fun."

    Which was my point.

    Note that this isn't me saying that the casual players, or even players that just aren't skilled in general, are at fault for this turn in job design. This is Squeen baggage, which has many different variables pushing the direction (with some not as agreeable as others).
    (1)
    Last edited by MintnHoney; 03-16-2023 at 05:48 PM. Reason: inb4maximumungar

  8. #8
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by MintnHoney View Post
    Not to mention the possibility of the dev team needing to account for the lowest common denominator of player skill, and therefore needing to basically strip jobs of the mechanics and decision-making that some players desire in order to accommodate. But that's something of a subjective issue, these days.
    Those people would fail to hit 2 buttons in a 3 button job. I hate that we are probably at some point actually gonna be reduced to that
    (2)

  9. #9
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    it creates a divide in the community between good players and bad players, giving good players a reason to be elitist, and therefore creating a toxic enviroment
    Toxicity is banishable, so ... no ?

    Ive never seen elitism in dutyfinder/casual partyfinder
    (3)

  10. #10
    Player
    Bad_Luck's Avatar
    Join Date
    Sep 2013
    Posts
    177
    Character
    Bad Lucky
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    it creates a divide in the community between good players and bad players, giving good players a reason to be elitist, and therefore creating a toxic enviroment
    How about not being toxic? Being toxic is a choice.
    (3)

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