




Oh, I have. I've had a handful of times where someone has given advice in a duty (in a friendly manner, mind you) and other people will jump in and say "You're doing fine, don't listen to them". It hasn't been as common now that a lot people are afraid to give advice, but when ShB was current, I saw it in at least one duty a day.
But to add my own two cents, I feel like when the game does add something that challenges players (take In From The Cold, for example), people were complaining left and right that they were struggling with it and couldn't beat it within the first few tries, so the devs nerfed it.
I'm not saying the game has to be horrendously hard, but when pushed to challenge themselves, people just get frustrated, give up, and complain until it gets nerfed. I personally just find that at least in the current generation, Gen Z, and even younger millennials, people give up if they don't get instant gratification. But yet they are made to believe thatthey have the skills and aptitude to beat a challenge so the content at hand must be the problem.
In from the cold was great. Imparted a sense of urgency, despair, and weakness. I did it first try but I had to play a lot differently than normal. Some people can't adapt.
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