Quote Originally Posted by Gemina View Post
What are you even talking about? This sounds like you're regurgitating the thoughts of the echo chamber, but lack of experience healing in dungeons has you making any sense of it. The more abilities all the roles get, the less a healer has to rely on GCD heals to sustain the group. Ease of trash pulls in dungeons is a team effort. Tanks using their skills mitigate damage, healers using oGCD skills to help sustain while dealing damage, and DPS figuring out ways to optimize their kits to burn the trash quickly so healers don't burn up their resources and end up having to spam GCD heals. It has always been this way, with the difference between low level and later dungeons are players have more skills to accomplish. this. In lower level dungeons, healers have no choice but to use GCD heals because they do not have enough oGCD abilities to take care of the job.

Besides, trash pulls don't have mechanics. The dungeon difficulty I'm referring to belongs to the bosses. What later dungeons have a lot more of than earlier ones are a guaranteed wipe if the healer eats dirt and there is not another job like RDM or SMN to raise them. If you're a healer in these instances, I would worry a lot less about getting a tank who knows what to do, and make sure you're staying on your own feet. If you die, the wipe is pretty much entirely on you.
i wonder if you realize that you basically say that its easier without realizing