Quote Originally Posted by Divinemights View Post
Yes, and I am saying it is a better balance to revert back to 5.1 version's 50% with potency check for range/caster.
I do agreed that 60% is resulting melee cant even kill melee and defeated it is original purpose
The optimal number is 50% from 5.1 version.
Thats true, when the melee are off having their own little battles in frontlines, its literally just doing a comical slap fight that might as well amount to them playing a game of chicken to see if they can bait the other.