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  1. #51
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I mean all ppls (not Just non tank/melee). Sorry cant edit.
    (1)

  2. #52
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Garten View Post
    As a ninja in FL i feel Immortal. If i change to whm i can explode in a second of 2 ppl attack me. Yesterday a Simple Attack of a GNB (while a was whm) at bh5 put me at 50% hp.
    This Is not good and something should change imho.
    Also dunno, maybe in FL recuperate should cost 5000 mp? Ppl should die more often
    Play sage. You'll never die.
    (0)

  3. #53
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Ransu View Post
    Play sage. You'll never die.


    Quote Originally Posted by Divinemights View Post
    snips
    Not sure if you're getting my message or just pretend DNC is fine, i'll let you cook instead
    (3)
    Last edited by Knot_D; 03-16-2023 at 01:26 AM.

  4. #54
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Knot_D View Post




    Not sure if you're getting my message or just pretend DNC is fine, i'll let you cook instead
    Keep kardia on yourself and toss it onto teammates when necessary and play smart and you'll literally never die unless you're dumb and run head first a large group of people... which, news flash, anyone would die to, including melee you all love to cry about. You're not going to get a wild amount of kills, like a ninja or drg could, but if you're aggressive enough and smart about it you can get a good chunk of KO's pretty consistently.

    If you're struggling to stay alive on SGE then its simply a skill issue on your end.
    (1)

  5. #55
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ransu View Post
    I also just don't care about kansenes post. Chalking things up to simple numbers is usually a sign of a bad player.
    this is the funniest cope on the forums rn. upvoted.
    (7)
    Give me more Keeper of the Moon rep!

  6. #56
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    Not sure if you're getting my message or just pretend DNC is fine, i'll let you cook instead
    Why?
    Do you want me who do not play that job looks like i am lecturing you?
    I am able to share some insight however...
    I also really trying to avoid that Au'Ra going all over me again because his Kevin trait is triggered.

    if you insist, my opinion is that I do think most of dancer I ran into didn't play it to its full potential.
    The dancer by design, is a range DPS with high but short burst that need to work with a PLD or DRK.
    If you think you can 1 v 1, you are playing it wrong.
    If you think play defensibly, you are playing it wrong.
    You need to work with a tank and literally dance around this tank (PLD and DRK preferred)

    The main reason why meele get a 20% damage reduction increase because DRK, SMN, DNC, and DRG can just wiped all melee in a glance.
    In front of Contradance, Purfity won't work and Guard won't work and melees will just vaporize on the spot.
    If you take consideration on how Japanese being organized on Frontline, are you still wondering why melee get a damage reduction buff?

    You think dancer's personal damage matter?
    No, it is not at all.
    It is a group killer on both Frontline and Crystal Conflict just because of Contradance, it is too powerful
    The only good news is on Primal, I yet to see a dancer play it correctly.
    There are current 3 mysteris on Primal: WHM do not use Miracle of Nature on DRK, BRD don't use Paeon/Silence to CC Secure golfer, and Dancer charge into enemy melee instead of dance around their own tank.
    (0)
    Last edited by Divinemights; 03-16-2023 at 08:58 AM.

  7. #57
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Divinemights View Post
    The main reason why meele get a 20% damage reduction increase because DRK, SMN, DNC, and DRG can just wiped all melee in a glance.
    In front of Contradance, Purfity won't work and Guard won't work and melees will just vaporize on the spot.
    If you take consideration on how Japanese being organized on Frontline, are you still wondering why melee get a damage reduction buff?
    If you're talking about how JP burst work, alongside with current DR situation, bringing RPR is way better than DNC. Because what? 60% DR and also faster LB gauge from Plentiful Harvest. Bringing DNC in middle on crowd is just a suicidial alongside with the delay of Contradance and longer LB gauge to fill.

    Even if I get BH5 as DNC, it's way sweatier than other jobs IMO.
    (3)

  8. #58
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    If you're talking about how JP burst work, alongside with current DR situation, bringing RPR is way better than DNC. Because what? 60% DR and also faster LB gauge from Plentiful Harvest. Bringing DNC in middle on crowd is just a suicidial alongside with the delay of Contradance and longer LB gauge to fill.
    Even if I get BH5 as DNC, it's way sweatier than other jobs IMO.
    Reaper has its own issue and not really up to par with Contradance.
    Contradance bound the all targets on the spot and will not move around unpredictably and it does not count as CC so DRK can still Salted and Darkness right after
    The targets are trapped there for a while for your team to AOE burst on
    If you see it from POV of Dragoon, Dancer and Reaper, which one you prefer?
    (0)
    Last edited by Divinemights; 03-16-2023 at 11:44 AM.

  9. #59
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Divinemights View Post
    Reaper has its own issue and not really up to par with Contradance.
    Contradance bound the all targets on the spot and will not move around unpredictably and it does not count as CC so DRK can still Salted and Darkness right after
    The targets are trapped there for a while for your team to AOE burst on
    If you see it from POV of Dragoon, Dancer and Reaper, which one you prefer?
    You can still suck people even on Hysteria so of course RPR.

    EDIT: Also want to add, you also remove their guard from guarding against succ's burst with Hysteria faster so yeah, still RPR IMO.
    (2)
    Last edited by Knot_D; 03-16-2023 at 12:22 PM.

  10. #60
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    You can still suck people even on Hysteria so of course RPR.
    For you maybe, for me, i prefer DNC as best option, but as I haven't see a DNC can play this correctly, Reaper as Lessar option will do.
    Nevertheless, this is why I think potency reduction system should comes back if range/casters insist 60% is too much
    Currently, it is melees have to endure the pain of dealing with DRK + DRGs (thank God there is no smart Reaper yet)
    Especially when WHM and BRD are not doing their job to CC enemy DRK
    If range/caster is in range of DRK's salted earth, I want to see if you still have guts to say melee do not need that extra 20% damage reduction after got melted by DRK + DRGs (in which is not a perfect version yet)

    If you want to enjoy to kill a meele as Range/Caster, go play Rival Wing.
    The damage reduction there is a joke that I didn't even notice they put it in when i play for first time in 6.1
    (0)
    Last edited by Divinemights; 03-16-2023 at 12:15 PM.

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