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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MintnHoney View Post
    They should probably, like, I dunno... just not do that?
    And do what? Meander in the backlines and do absolutely nothing? Run off and try to find some random skirmish of 2-3 people accomplishing nothing?

    The zerg IS frontlines. Going back to the old damage values means melee simply cannot participate in the objectives and you'll just have almost entirely ranged players on the field with the exception of tanks.
    (0)

  2. #2
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ransu View Post
    And do what? Meander in the backlines and do absolutely nothing? Run off and try to find some random skirmish of 2-3 people accomplishing nothing?

    The zerg IS frontlines. Going back to the old damage values means melee simply cannot participate in the objectives and you'll just have almost entirely ranged players on the field with the exception of tanks.
    Oh no, the nontank melee actually have to play smart in frontlines instead of diving headlong knowing their inherent 60% DR will cushion most of the initial burst from enemies they will get.

    When I play reaper on frontlines, I don't worry about the damage output of enemies, I worry about the amount of CC that gets offloaded on me. Same with Samurai. Whoever said it was like playing Dynasty Warriors is right on the money. When you play as a ranged physical/caster you might as well be playing with 1HP for how squishy you are in comparison.
    (9)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Chasingstars View Post
    Oh no, the nontank melee actually have to play smart in frontlines instead of diving headlong knowing their inherent 60% DR will cushion most of the initial burst from enemies they will get.
    Yes, heaven forbid a melee has the durability to be in the front lines because, ya know, melee and all that. "Playing smart" in the old values just meant play ranged because melee would just evaporate trying to do anything other than running around in the backlines contributing to nothing.

    The 60% DR is fine. Melee still explode if they over extend.
    (0)

  4. #4
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,151
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Ransu View Post
    The zerg IS frontlines. Going back to the old damage values means melee simply cannot participate in the objectives and you'll just have almost entirely ranged players on the field with the exception of tanks.
    ...
    weren't you also of the opinion that sam lb + chiten bs is just fine, accusing people who didn't think so being just some unenlightened dumdums was, gasp, wanting to spam the buttons willy nilly when the obvious counterplay is to disengage and sit on your hands?

    yeah, don't think melees deserve tank level dr
    (5)
    Last edited by Burmecia; 03-18-2023 at 04:21 PM.

  5. #5
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ransu View Post
    Ya, lets go back to making melee worthless in frontlines and just exploding instantly when they dare to go into the frontlines of a zerg *eye roll* The 60% DR is fine.
    I'm pretty sure it was 40% in 6.1 and I think that number was genuinely fine. I play melee exclusively in PvP.

    The only issue was WHM's Miracle of Nature having a bug that turned off DR.
    (3)
    Give me more Keeper of the Moon rep!

  6. #6
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,146
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Sure, we can revert it back to 50% damage reduction, but all ranges/casters need to get the old Bard treatment from AAR back.
    All range/caster can only output full potency at 15 yars sharp, and if you are too close or too far from the target you get output reduction increase from 0% (15 yards) > 30% 10 yards/20 yards) > 50% (o yarrd/25 yard)
    Take it or leave it.
    The is the only viable balance adjustment for Frontline that do not impact Crystal Conflict
    This is fair too
    If you want maximum potency, you need to risk yourself like melee too.
    (2)
    Last edited by Divinemights; 03-14-2023 at 01:41 PM.

  7. #7
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Divinemights View Post
    If you want maximum potency, you need to risk yourself like melee too.
    I mean DNC range attack only 15y and their damage still low as other ranged at frontline... And also melee's max ranged attack is 20y.

    I also find RW's DR is way more balanced than Frontline IMO...
    (5)

  8. #8
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,146
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    I mean DNC range attack only 15y and their damage still low as other ranged at frontline... And also melee's max ranged attack is 20y.

    I also find RW's DR is way more balanced than Frontline IMO...
    They are support, if you want damage, go for machinist
    Also, DR in Rival Wing only works because there is Mecha
    That DR in 72 men Fronline will only extinct melee
    (0)

  9. #9
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Divinemights View Post
    They are support, if you want damage, go for machinist
    I mean you said if people want maximum potency they have to risk themselves like melees, but DNC's kit itself requires short distance to do a damage (Saber Dance and Honing Dance) and the support (Fan Dance 3 and Contradance). Also BRD and MCH are way more support than DNC alongside with how long their shoot distance are.

    Quote Originally Posted by Divinemights View Post
    Also, DR in Rival Wing only works because there is Mecha
    That DR in 72 men Fronline will only extinct melee
    I don't think so. They are still doing fine with RW's DR.
    (2)

  10. #10
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,146
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    I mean you said if people want maximum potency they have to risk themselves like melees, but DNC's kit itself requires short distance to do a damage (Saber Dance and Honing Dance) and the support (Fan Dance 3 and Contradance). Also BRD and MCH are way more support than DNC alongside with how long their shoot distance are.
    I don't think so. They are still doing fine with RW's DR.
    First of all, the BRD is also a support, and I am not sure why a lot of these BRDs thinks they are not.
    Final Fantasia, The Warden's Paean, and Salient Nocturne are self-explanatory and how many Bards actually maximized these potential.

    Machinist was the sole culprit of this damage reduction; the very main reason why all ranges/casters getting shackled.
    It is an all around damage dealer with great crowd control

    Rival Wing DR is a joke and it is only viable because of Mecha.
    Ranges/casters can not trigger happy in front of Mecha, that is all.
    If a Monk can 5 GCDs a PLD in Rival Wing, that damage reduction system is a failure.
    How are they going to survive against a group of casters/rangers in 72 men Frontline enrolment?
    It is working only because of Mecha

    You are just being selective to make the argument fit in your narration.
    What was the reason of damage reduction boost to 60%?
    Oh right, it is the Summoner got too much in their arsenals.

    If you want to reduce 60% back to 50%, the trade off is range/caster need a potency reduction to balance out.
    Why?
    Is it too difficult for you to find your 15 yard sweet spot?
    I can do that as BRD in ARR, are you telling me you cant?
    (1)
    Last edited by Divinemights; 03-15-2023 at 01:19 AM.

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