Yes, and I am saying it is a better balance to revert back to 5.1 version's 50% with potency check for range/caster.
I do agreed that 60% is resulting melee cant even kill melee and defeated it is original purpose
The optimal number is 50% from 5.1 version.
Thats true, when the melee are off having their own little battles in frontlines, its literally just doing a comical slap fight that might as well amount to them playing a game of chicken to see if they can bait the other.
The first time, I gave you the benefit of the doubt and chalked it up to you maybe overreaching with your argument. It's a quick thing to engage in a bit of hyperbole, so no sweat.
The second time you doubled down on it. Okay weird, you kept insisting that you're doing this stuff, despite it literally not being possible even in ideal conditions, like I showed you at that point.
This is the third time you stick by that claim.
Ransu, what you're proposing you're doing here is a lie.
You are not soloing any melees in PvP, even if you have battle high 5, as a bard.
You may be killing melees that already have half HP.
You may be killing melees that have no cooldowns, have spent all their MP healing up damage from other people, that are also bad at the game.
You may be killing melees if said melee is a dragoon who activates his damage taken debuff, in addition to being boosted by your own LB, your own Apex Arrow, an AST's Balance, a SCH's Galvanize, and the dragoon runs into a MCH's turret. But this scenario is not you soloing someone.
To solo a melee character, you would have to deal between 57K and 60K damage to that character, not counting them using guard, MP heals, or any of their job's defensives. 60K damage through their 60% damage reduction.
I have tested this many times by now, set up absolutely ideal laboratory conditions to deal the absolute maximum amount of burst damage on a stationary target that doesn't even fight back, and guess what: It's not 60K damage, even when stacking the damage buffs in the most flattering way possible, standing at max range for powerful shot, basically doing everything that is literally possible to maximize damage, then accounting for a theoretical BH5, stacking it in various ways to account for the fact that I'm not 100% on how the effects are stacked in practice within the FL itself.
And guess what: The damage didn't reach 60K.
It is not possible to kill an AFK melee job in FL on a Bard even with BH5. And that was your claim. That within the silence window alone, you could solo melees, and you do it frequently.
When I confronted you with this in the past, you just linked me a picture of a scoreboard where you obviously stuck with your team, where you assisted friendlies, and obviously participated in group fights the entire, or very near the entire game. In other words, a screenshot that had nothing to do with what I asked you.
But even that would be fine if you weren't being a condescending tool about things. Yet here we are.
I ask you again, Ransu:
How are you soloing these people? How are you killing them inside Silence windows?
How are you, completely, 100% on your own, taking a melee player from 100% to 0% with ZERO outside assistance?
Answer me truthfully, show me literally any kind of proof, and I'll be happy to admit to severely misjudging you.
If you can't, then shove your comments where the sun doesn't shine and pike off.
EDIT: More specific health values.
Last edited by Kansene; 03-15-2023 at 05:07 AM.
that guy is a counter point troll. no point in engaging with it, it will argue just for the sake of it.The first time, I gave you the benefit of the doubt and chalked it up to you maybe overreaching with your argument. It's a quick thing to engage in a bit of hyperbole, so no sweat.
The second time you doubled down on it. Okay weird, you kept insisting that you're doing this stuff, despite it literally not being possible even in ideal conditions.
This is the third time you stick by that claim.
Ransu, what you're proposing you're doing here is a lie.
You are not soloing any melees in PvP, even if you have battle high 5, as a bard.
You may be killing melees that already have half HP.
You may be killing melees that have no cooldowns, have spent all their MP healing up damage from other people, that are also bad at the game.
You may be killing melees if said melee is a dragoon who activates his damage taken debuff, in addition to being boosted by your own LB, your own Apex Arrow, an AST's Balance, a SCH's Galvanize, and the dragoon runs into a MCH's turret. But this scenario is not you soloing someone.
To solo a melee character, you would have to deal 60K damage to that character, not counting them using guard, MP heals, or any of their job's defensives. 60K damage through their 60% damage reduction.
I have tested this many times by now, set up absolutely ideal laboratory conditions to deal the absolute maximum amount of burst damage on a stationary target that doesn't even fight back, and guess what: It's not 60K damage, even when stacking the damage buffs in the most flattering way possible, standing at max range for powerful shot, basically doing everything that is literally possible to maximize damage, then accounting for a theoretical BH5, stacking it in various ways to account for the fact that I'm not 100% on how the effects are stacked in practice within the FL itself.
And guess what: The damage didn't reach 60K.
It is not possible to kill an AFK melee job in FL on a Bard even with BH5. And that was your claim. That within the silence window alone, you could solo melees, and you do it frequently.
When I confronted you with this in the past, you just linked me a picture of a scoreboard where you obviously stuck with your team, where you assisted friendlies, and obviously participated in group fights the entire, or very near the entire game. In other words, a screenshot that had nothing to do with what I asked you.
But even that would be fine if you weren't being a condescending tool about things. Yet here we are.
I ask you again, Ransu:
.
In general, FF14 is not balanced on 1 v 1 but when same category can't kill same category (Melee vs Melee), something definitely went wrong.
This is why I agreed 60% is too much, it need to tune down to 50%.
However, we also need to take consideration of how burst range/caster becomes and their arsenals of crowd control
In order to avoid causing issue to conflict, I starts to think maybe potency diminish feature back in ARR should make a comeback instead of blank nerf on all range/caster's output.
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