On a minor note, I don't think you're getting away with Necromancy as an action as the act of Necromancy has been specifically called out by name on several Q&As as never gonna happen as it's too "evil" for the warrior of light.
On the topic of utility, I actually would argue it's the community that devalues utility and not the game. Pushing damage is important, but what actually matters is getting the clear, not reaching the highest numbers provided that the jobs are balanced correctly and that the lowest damage comp is still capable of clearing without relying on crit luck. Naturally we've seen this not be the case in the past, but it's not always the case and something the design team tries to avoid, even if not always successfully.
Utility increases a party's margin for error and can potentially save a run that would otherwise be scuffed due to something like the healers dying during famine's harvest even if by fault of someone else. I've seen it happen many times where we could've continued a run but couldn't because both healers fell. My group has a black mage and not a red mage or summoner, and that extra damage wasn't going to help us clean up those runs. Now, we've also had messy runs that were near wipes, like last night where our Warrior died because he was missing a sliver of HP during the end of high concept II and we had to go into Dominion with him not having the damage buff. We literally won by miliseconds as enrage Ego Death was being cast as we got the victory, so his extra damage absolutely made that run a win whereas a summoner or red mage would've made that a wipe.
But that's the thing... Any given run could be subjected to either situation, and while certain fights might make one or the other more likely to occur based on the mechanics, there's no real way to know which scenarios you might encounter while progging or reclearing. Most people make mistakes. There are situations in which the utility caster would've saved and enabled a clear and others where the damage caster would've instead. There is noticeable value to both when it comes to harder content, it's just that we as a community tend to dump on utility because a perfect run doesn't benefit from it. But there is value in having these tools whether you needed them or not.



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