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  1. #1
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Technically, Physick is quite usable until you get proper level 50 gear or start wearing your level 45 ARR relic gear, as from levels 1 - 50, casters and healers share the same gear which is equip-pable by all Disciplines of War or Magic that offers both INT and MND at the same time. There's still not much of a reason to do so normally, but it is as roughly effective as Vercure is up until that point, so in a pinch, you actually can save yourself or someone else with it. Cutters Cry, for example, seems to shake up a lot of sprouts with The Dragon's Voice and The Ram's Voice, which I think are still untelegraphed since it's an optional pre-50 dungeon?
    yes, You are right, it was rhetorical. But You are right. I rephrase the question: why should a smn after level 50 use Physick?
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ggwppino View Post
    yes, You are right, it was rhetorical. But You are right. I rephrase the question: why should a smn after level 50 use Physick?
    Wasn't trying to be snippy, for the record. It came to mind more just because I find it interesting how a button can go from niche but usable to, usable only for the fact that it technically charges the party's limit break yet restores less HP than auto-healing once you start wearing of casting gear. But also it's a good reminder for anyone passing by that you can still use it in leveling dungeons and whatnot if needed.
    (2)

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