
yes, You are right, it was rhetorical. But You are right. I rephrase the question: why should a smn after level 50 use Physick?Technically, Physick is quite usable until you get proper level 50 gear or start wearing your level 45 ARR relic gear, as from levels 1 - 50, casters and healers share the same gear which is equip-pable by all Disciplines of War or Magic that offers both INT and MND at the same time. There's still not much of a reason to do so normally, but it is as roughly effective as Vercure is up until that point, so in a pinch, you actually can save yourself or someone else with it. Cutters Cry, for example, seems to shake up a lot of sprouts with The Dragon's Voice and The Ram's Voice, which I think are still untelegraphed since it's an optional pre-50 dungeon?




Wasn't trying to be snippy, for the record. It came to mind more just because I find it interesting how a button can go from niche but usable to, usable only for the fact that it technically charges the party's limit break yet restores less HP than auto-healing once you start wearing of casting gear. But also it's a good reminder for anyone passing by that you can still use it in leveling dungeons and whatnot if needed.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

