
Originally Posted by
Renathras
1) Searing Light is originally Devotion, which was native to Bahamut, not Carbuncle, I believe. They changed the name but the effect predates it.
2) Is interesting as an idea, but bad with the crit RNG and two minute meta stuff. It's basically the Double Down problem on steroids. With the potential for this massive attack (even 50% of the damage the Summons cause could be several thousands of potency as each one is 750 of damage on the summoning and another 1,920 [Titan], 1,500 [Garuda], and 1,880 [Ifrit]. Suppose you used this with all 3 gems active. At even 50%, that would be a single hit of 3,775 potency. 7,550 if it was 100%. Imagine the difference between crit direct hitting a 3,775 potency attack vs getting neither crit nor DH from it!) making the SMN's DPS potentially swing wildly. There might also be meta builds that are designed around dumping it in burst windows because of the potential gains in potency unless the penalty is stiff, in which case it becomes an extra button we have but never use except in extremely niche situations, which contributes to button bloat with no really good outcome.
3) This one could be OP, but is more interesting. Though I also feel like Phoenix should be doing something like that, not Carbuncle. In many of the games, Phoenix does things like party-wide Full Life (which arguably means it should be a LB...if SMN was a Healer, I guess) or regens, while Carbuncle's power is almost always party-wide Reflect, with some games (like FF9) allowing this to be converted to Protect, Shell, or ...I think Haste was the fourth effect Eiko could generate with him.