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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renathras View Post
    I honestly think the answer to that is to really diversify the Healers more from one another. If that means AST and SCH get more damage buttons but WHM and SGE do not (they already have the most, amusingly enough), that's fine. And encounters really need to require more consistent healing and less high intensity bursts followed by long periods of downtime.
    I actually think astro is fine as it is, while White mage needs more diverse damage buttons, the Job should be given some more complexity in general, I personally love how white mage looks, I really enjoy classic mage vibe, I wish it would go back to stone/Areo spells aswell instead of "glare" / "Dia"

    I feel like the idea that white mage should just be the "healer for new people" really hinders the actual job design for it, All Jobs should be designed to be approachable but their can also be added nuances to the job, Someone who's spamming cure 1 in a dungeon and learning healer isn't going to be effected by having slightly more DPS options, So I don't even think white mage with like 1-2 more DPS buttons would even be hard to start out on.

    I also feel like Sage deserves a bit more then what we have right now I understand that people both like White mage and Sage as they are currently but theirs also a lot of people who enjoyed older healer designs or older job designs like Paladin pre 6.3, Sometimes healthy changes for the game making Jobs feel more diverse and different will get a lot of people upset, I think my main issue with sage is that it fits that "battle healer" design, but really just plays like a more clean and more fun scholar (even if I personally like scholar better).

    I'm also not advocating for healers to get DPS-like rotations or even Tank-like rotations, I'm just personally thinking about the idea that healers should get slightly more to do damage wise instead of pressing one button, Even if people wanna argue "It's a healer it should heal!" that's not how the game is currently designed, Healers are actually a massive damage contributor they aren't there to just heal, so giving them slightly more Varity in damage options that are unique to the healer I only see as a positive.

    I think this relates to my Tank points in a way where, I don't really want to take away from people who enjoy the current designs but at the same time I don't actually think the designs of both are currently in a great spot and I'd really want to see them took in a interesting different direction next expansion 6.0 was too safe, so safe it even backfired where the only things that matter really are if one job does slightly more DPS for terms of which is meta in both progression and farming.
    (0)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rithy255 View Post
    I actually think astro is fine as it is, while White mage needs more diverse damage buttons, the Job should be given some more complexity in general, I personally love how white mage looks, I really enjoy classic mage vibe, I wish it would go back to stone/Areo spells aswell instead of "glare" / "Dia"

    I feel like the idea that white mage should just be the "healer for new people" really hinders the actual job design for it, All Jobs should be designed to be approachable but their can also be added nuances to the job, Someone who's spamming cure 1 in a dungeon and learning healer isn't going to be effected by having slightly more DPS options, So I don't even think white mage with like 1-2 more DPS buttons would even be hard to start out on.

    I also feel like Sage deserves a bit more then what we have right now I understand that people both like White mage and Sage as they are currently but theirs also a lot of people who enjoyed older healer designs or older job designs like Paladin pre 6.3, Sometimes healthy changes for the game making Jobs feel more diverse and different will get a lot of people upset, I think my main issue with sage is that it fits that "battle healer" design, but really just plays like a more clean and more fun scholar (even if I personally like scholar better).

    I'm also not advocating for healers to get DPS-like rotations or even Tank-like rotations, I'm just personally thinking about the idea that healers should get slightly more to do damage wise instead of pressing one button, Even if people wanna argue "It's a healer it should heal!" that's not how the game is currently designed, Healers are actually a massive damage contributor they aren't there to just heal, so giving them slightly more Varity in damage options that are unique to the healer I only see as a positive.

    I think this relates to my Tank points in a way where, I don't really want to take away from people who enjoy the current designs but at the same time I don't actually think the designs of both are currently in a great spot and I'd really want to see them took in a interesting different direction next expansion 6.0 was too safe, so safe it even backfired where the only things that matter really are if one job does slightly more DPS for terms of which is meta in both progression and farming.
    Indeed , neither tanks nor healers are in the best spot. As this is the tank forum, I would disagree that "astro is fine as it is", as would a number of people who I know that are astro mains- however I don't want to divert the discussion from tanks

    Intead of "too safe", sometime people will rephrase that as saying that as that a number of skills or judgment calls were taken away from tanks- such as boss placement, aggro management, etc. I could see how that could get really dull for tank mains.
    (6)
    Last edited by IDontPetLalas; 03-13-2023 at 08:15 AM.