
Originally Posted by
Rithy255
I mean casual tanks in normal content? They're actually pretty strong and fun to play theirs not a lot to complain about, mind you theirs also way more DPS then tanks and I Think healer design is in it's own sort of crisis at the moment, just look at how many people really dislike the one button dps rotation theirs a lot of issues with Healers, DPS are actually right now all in decent spots.
When you look at the actual Balance of some tanks, The core of their identity and each tank you start to see issues, that's the problem, While Tanks aren't really suffering as much as healers in a identity crisis and gameplay the actual balance between them is pretty lacking, Warrior and Paladin haven't really done well this expansion, Paladin has been a bad job for half the expansion, now with the rework? it's still not even worth bringing for it's situational upsides, When you look at Dark Knight a lot of people are complaining about how it doesn't even feel like a dark knight and how it's just boring to play now, it's defensives are good but also are really tailored to raid fights, Gunbreaker is basically just pretty clunky and stuff, it's not too bad, It likely didn't need more weaving though
I think if we're having no stances in ff14, buff the Utility make the Rotations more interesting, Tanks feel like half DPS with like quarter of healer utility, why not make them even more stronger in the Utility department? why not make some tanks like dark knight have more unique and interesting rotations, not just "weave the job" Tanks should be important