....
You're...actually right. <_<
That is pretty sad. I just knew if I left it at happy, I'd get tons of people saying they weren't, so I knew I'd need to just say "happiest" to preempt those attacks/statements.
No idea how to change that, though, so I just kinda try to work within it, I guess?
Yes, this was not at all a criticism of you—you are exactly right about what would have happened without the disclaimer! Mine was more a meta commentary on the forum.....
You're...actually right. <_<
That is pretty sad. I just knew if I left it at happy, I'd get tons of people saying they weren't, so I knew I'd need to just say "happiest" to preempt those attacks/statements.
No idea how to change that, though, so I just kinda try to work within it, I guess?
This thread is actually interesting to me because I've been thinking of possibly changing mains to a tank or healer, and I'm scoping out the scene.
I am very satisfied with the tanks right now, as most of my current complaints are minor.
- I like the PLD rework (except for goring blade, which feels pointless). The damage output could be tweaked a touch higher, but it isn't terrible.
- WAR has always been the easiest of the tanks, and this expansion didn't change that a bit. I think it's ok to have an easy tank because some players prefer this.
- DRK is still a bit janky, but the Living Dead changes went a long way to fix what I felt was the most glaring issue the class had.
- I saved GNB for last because it is my least favorite of the tanks. The combination of Double Down, a bunch oGCDs that HAVE to be used at specific times, and a No Mercy duration that needs to be 5 seconds longer make the class feel disjointed to me. Not my cup of tea, but I know there are other players that love it, so no worries.
All things considered, its been a long time since the tanks were balanced this well, so good on SQEnix



Didn’t war become the easiest tank between 4.1 and 5.3 depending on how much weight you give holy spirit release vs easy nascent?




Nascent was introduced in 5.x. Job 'difficulty' is very much a subjective thing depending on where your strengths are as a player, but you'll probably see that for yourself when you unlock some more jobs.



Im gonna add to extend onto the conversation that GNB has 1 main grievance right now:
Its double or nothin'. Since a big chunk of your damage comes from Double down and Blasting zone, if you start getting into optimization, sometimes your runs can be trash or godly deppending if you crit none or many of those 2 skills
As many people have been dreading, they will either change Double Down in some way, or give it the auto-DH-Crit treatment like the Midare change, because it isn't very fun to get a peak performance run to later realize you didnt crit DD once
Also, you dont see people complaining much about GNB because they are complaining about the game in general. Two minute meta (120s bloodfest), encounter design (Static bosses), lag and ping issues (Clipping on burst) are things that affect GNB players but they also affect everyone else, so you don't see those mentioned under the tank forums but rather on general threads
The potency bloat of Double Down and resulting heavy reliance on crit rng also affect almost every other job to a certain extend. Every job that has a "Do 1000+ potency damage every 60 or 120 seconds" ability suffers from the same issue that is only compounded by having a +30% damage modifier every 2 minutes.Im gonna add to extend onto the conversation that GNB has 1 main grievance right now:
Its double or nothin'. Since a big chunk of your damage comes from Double down and Blasting zone, if you start getting into optimization, sometimes your runs can be trash or godly deppending if you crit none or many of those 2 skills
As many people have been dreading, they will either change Double Down in some way, or give it the auto-DH-Crit treatment like the Midare change, because it isn't very fun to get a peak performance run to later realize you didnt crit DD once
Also, you dont see people complaining much about GNB because they are complaining about the game in general. Two minute meta (120s bloodfest), encounter design (Static bosses), lag and ping issues (Clipping on burst) are things that affect GNB players but they also affect everyone else, so you don't see those mentioned under the tank forums but rather on general threads
You're absolutely correct that a majority of Gunbreaker issues are not specific to the job and more issues with the game in general. The fear I have is that instead of fixing those they instead remove all those pain points from the job and consequently remove everything that makes gunbreaker feel somewhat unique.



Nascent also required a target until 5.3, hence easy nascent. And aren’t you one to talk, pot? This appeal to “all my jobs are at 90 and mysteriously unrecorded” doesn’t carry nearly the weight you’re implying it does if you just stop and think for a second.




No need to be so cross. I was simply using Hanlon's razor to give you the benefit of the doubt, but now you have my sympathy instead. Nascent didn't exist in Stormblood.
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