
Originally Posted by
Rithy255
I actually think astro is fine as it is, while White mage needs more diverse damage buttons, the Job should be given some more complexity in general, I personally love how white mage looks, I really enjoy classic mage vibe, I wish it would go back to stone/Areo spells aswell instead of "glare" / "Dia"
I feel like the idea that white mage should just be the "healer for new people" really hinders the actual job design for it, All Jobs should be designed to be approachable but their can also be added nuances to the job, Someone who's spamming cure 1 in a dungeon and learning healer isn't going to be effected by having slightly more DPS options, So I don't even think white mage with like 1-2 more DPS buttons would even be hard to start out on.
I also feel like Sage deserves a bit more then what we have right now I understand that people both like White mage and Sage as they are currently but theirs also a lot of people who enjoyed older healer designs or older job designs like Paladin pre 6.3, Sometimes healthy changes for the game making Jobs feel more diverse and different will get a lot of people upset, I think my main issue with sage is that it fits that "battle healer" design, but really just plays like a more clean and more fun scholar (even if I personally like scholar better).
I'm also not advocating for healers to get DPS-like rotations or even Tank-like rotations, I'm just personally thinking about the idea that healers should get slightly more to do damage wise instead of pressing one button, Even if people wanna argue "It's a healer it should heal!" that's not how the game is currently designed, Healers are actually a massive damage contributor they aren't there to just heal, so giving them slightly more Varity in damage options that are unique to the healer I only see as a positive.
I think this relates to my Tank points in a way where, I don't really want to take away from people who enjoy the current designs but at the same time I don't actually think the designs of both are currently in a great spot and I'd really want to see them took in a interesting different direction next expansion 6.0 was too safe, so safe it even backfired where the only things that matter really are if one job does slightly more DPS for terms of which is meta in both progression and farming.