Quote Originally Posted by Rithy255 View Post
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As a Healer main, I kind of disagree with more DPS buttons for the Healers as a role, but I think doing it for some of the specific Healer Jobs is probably a good idea. I think the biggest problem with the role right now is all 4 Jobs are very samey, not least because they have more or less identical damage kits (1 DoT, 1 spam, 1 AOE spam, and 1 "extra" tied to their Job Gauge or CD in some way), and that's the biggest issue. The second-biggest issue is encounter design vs oGCD heals (though again, this is a Healers being samey issue since they all have oGCDs that do roughly the same things) and not enough needed GCD heal use in general. It probably wouldn't be a problem for one Healer to have a lot of oGCD healing and be based around doing something else with its GCDs (this is how ARR/HW/SB SCH worked), but all of them being the same like that is kind of silly. Likewise, all of them being DPS-Healers would be pretty off-putting to a lot of Healers who don't like playing DPSers (which is why they don't) and prefer Healer rotations as they are.

I also REALLY don't think all the Healers should have a proc system added. One reason I hate playing RDM is because procs are annoying and not well displayed in this game. In WoW, if something procs, your screen lights up. There's no way to miss it. In FFXIV, some little square down on the bottom of your screen out of the way from your main viewing gets a dashed line around it as a tiny, easy to miss in combat "buff" pops up next to your character and drifts down off the screen, which you may not see if there are lots of visual effects going on or you're looking at the boss to determine a mechanic tell. BUT, I think having SOME of the Healer Jobs get them might not be a bad thing. Again, diversity would be the solution.

I honestly think the answer to that is to really diversify the Healers more from one another. If that means AST and SCH get more damage buttons but WHM and SGE do not (they already have the most, amusingly enough), that's fine. And encounters really need to require more consistent healing and less high intensity bursts followed by long periods of downtime.

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But that's a Healer issue, not a Tank forum issue. (Don't bring it up in the Healer forum, though. They don't take kindly to any solution that isn't "more DPS")