yes they definitely do need to look at each job and adjust some cooldowns as some are stacked while others don't really get as much. A prime example is comparing RPR to any of the other melee. Everyone else can gap close 2-3 times with loads of added effects and the like, meanwhile RPR can't even openly egress without having used ingress first which is a really awesome thing about it outside pvp.

I mean if you consider silence the only control BRD has we just have vastly different opinions. Being able to time and position for party-wide buffs leading up to a series of bursts, Cleaving the enemy team who are trying to stack to push the crystal, or binding a player out of mp before they can escape really does feel like more control than most other jobs to me because none of these are limit break gimmicks that you have to wait on a bar to charge for.

No, RNG in 11 was a lot more like MCH doing burst where every hit was massive. It's like playing a Marksman hunter in wow during any of the era's where they absolutely dumpstered everyone. BRD in 14 leans more toward the BRD from 11 where buffing is really important to not mess up and keep timed properly. PVP however is a bit more flexible since it's quick engagements often. People really don't seem to want BRD to be a buffing job in terms of PVP at least they always talk about how it can't solo anyone in FL or how it's holding the team back in CC. I personally will take a good BRD over other supportive DPS any day. I don't know if comparing it to healers though is really that good of a thing to do since they fulfill a different sort of support. It's more like DNC than anything else in pvp.