I just really hate Ninja's and Samurai in PvP. Moreso Ninjas. Seems like any good player that plays one is unkillable.
I feel really helpless with WHMs and their weird Imp status. Every single time I jump into a crowd to do literally anything I always get Imp'd. I don't know if this is just good players or if it's scripted bots but I lose a lot of my strategy to this. I am already Imp'd before I even finish do a pludge + Salted Earth as a DRK or I'd be Imp'd out of my Dragoon LB before I can backflip. I never understood how these players are so fast at that skill.
The previous wouldn't be so bad if my LB wasn't gone when I die during an LB animation lock.
Guard feels weird. Sometimes I swear people crowd control me out of my shield or continue to do massive damage to me while in Guard. This one could just be a skill issue but it's another one of those, I don't get what's happening here moments.
Physical Range DPS do so little damage it's laughable. If a melee is on them they are just straight up toast. MCH are somewhat okay if played by a good player. Their LBs need buffed in PvP though. Infact a lot of jobs need LB reworks for Frontlines separate to CC.
There needs to be some kind of immunity for knock offs and drag in effects. The only thing more unfun than a OHKO limit break is playing a game of Secure, climbing up the ramp and getting immediately dragged off the ramp to your death with no counter.
Biggest hottake, it's time for Battle High to go. Battle High just doesn't work in Frontlines. Battle high was created as a weird mechanic to make matches end faster but it's not serving it's functional very well and makes it way to difficult to kill certain jobs. Battle High is counterintuitive to point based score modes. A team that leads in battle highs can almost always rapidly catch up even if they are drastically further behind in points. Seal Rock is great proof of this where defending can often times be a bad idea. Battle high also encourages chasing stray enemies and running off on your own to pick off kills. If battle high weren't there, more alliances would stick together as a team.