I’ve been playing a ton of CC and been farming Onsal Hakair (Steppes Frontline) for a mount.
It surprises me that after the first efforts to improve PvP participation, few real hotfixes were made. Here’s a few things that should be tweaked based on my experience :
- NO oneshot gimmicks. It’s bad in any game with PvP, kills counter-play and feels cheap. This isn’t PvE (and you don’t even have that in PvE, so I’m wondering where the idea came from).
- Samurai block + oneshot LB is extremely lame as many threads already explained. Make the block have instead a riposte effect, where the attackers get their damage reflected. Longer cooldown, like 1 min. Less cheap and still useful.
- MCH saw ability should not have a oneshot chance.
- Probably a few other oneshot abilities/gimmicks I’ve missed. You guys tell me. They should not exist at any rate.
- Being under the effects of Cover (Paladin ability) should prevent you from trying to capture a point.
- Some jobs feel horribly useless in PvP, dancer being one of them and I don’t play one. Only their LB is decent because it cannot be removed. Which leads me to my next point :
- Purify should purge every crowd control, no exception, no favorites : White Mage pig spell, Dancer LB and many others.
- Purify should actually do what it does and prevent other crowd control effects from affecting you for a few seconds. Still doesn’t work after 3 seasons.
- Make crowd control effects have a common diminishing return. This can be felt in CC but also in Frontline where you are literally unable to play your character for 20s and more. Combine that with Purify not doing what’s its supposed to do or crowd control effects that can’t be removed and you leave players with a sour taste in their mouth. I mostly play tank and watching just a few players disabling your character for 20s while you are a sitting duck is not a good feeling. It’s worse for healers and dps who die much quicker.
With a common diminishing return, you’d also fix the Dork Knight crowd control stacking in Frontlines.
- Sprint should not be permanent or an on/off ability. Absolute trash when playing melee and running after a target. Make it have a 1min cooldown with a 10-15s duration, without being removed while using skills. Just as in PvE
That way, people will learn how to position themselves and when to use it properly instead of a “oh crap” button.
The sprint combined with Ninja escape ability is terrible and makes it extremely hard to catch on unless you have as above a few players spamming crowd controls.
Frontline is already lame as it is, a few fixes like the ones above would make Frontlines less crappy to play, same for CC.