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  1. #31
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Sick of this nonsense praise, what exactly did this raid do that the others didn’t? I was to assume your suppose to make them better not trivialize them

    The 12, are very interesting but god dam the fights are easy bordering on afk mode IE crystal tower, go for it…your contribution isn’t required which is a repulsive sin for a 24man to have. Feeling useless

    Halone was this close for having a good fight but some of her mechs felt way too easy (I’ve never seen anyone actively get hit by the thousand spear thrust thing , it’s so heavily telegraphed) and ima be honest if Halone was the best fight of the 8 so far, it still doesn’t hold a candle to Ivalice, YorHa, or even some fights in Shadow of Mache. Which is just a massive waste of creativity having these grand designs play “guess how many stack markers this boss has”
    (11)

  2. #32
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nestama View Post
    I think it's because the Ivalice raids in general had more "individual/alliance responsibility" more so than the current 24man raids and also because you saw every mechanic/attack the boss has thrown at you fairly early on (meaning they mix and match mechanics much sooner, making the fights more engaging and difficult/fun). The current 24man raids may look nice and have great music, but the fights are extremely underwhelming compared to Ivalice. Every boss is handing us a single cube of cheese to savour every few minutes and once they're ready to give us the main course (where they mix and match the mechanics they showed us one at a time for 5-7 minutes), we've already defeated them and moved onto the next fight.
    Something that I loved about Aglaia and a little of Euphrosyne (albait done in a more...lazy way) is how it constantly reminds tanks that they're still tanks, even if not the main tank. Every fight has either a triple tank buster, or a tank stack mech - Althyk & Nymeia even need two tanks to keep them apart. More add phases wouldn't hurt though.
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #33
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    874
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by DiaDeem View Post
    Ivalice wasn't really hard though. Bosses just had a trillion HP, so everything took 3894 years to kill. People just needed to be max iLv which they are now.
    "pEoPlE jUsT nEeD tO pOwEr CrEeP tHe CoNtEnT"

    sure i'll admit that i probably have rose tinted glasses on when i look back at stormblood pve, but man the last part of your argument is dumb.
    (10)

  4. #34
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    The only thing I like about Myths of the Realm is all the gear. I find these raids incredibly boring, like CT after a 100 runs boring. The areas feel so hollow, uninteresting and fake, like we're running through an art gallery instead of a world that's supposed to exist without us being there. It feels like we're fighting the gods just for the sake of it. The whole thing feels forced and thrown together to get those old myths unraveled and out of the way, without actually thinking of a way how to do them justice. Nier was awful too but at least the boss fights felt more fun and memorable, excluding the last raid, that was just complete garbage and nausea inducing fuckery from beginning to end.
    (4)

  5. #35
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,136
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Great OSTs. Gorgeous scenery. Beautiful VFXs. Pretty glamours with decent potential for mix-matching. Likeable story progression. Welcomed additional lore.

    That's it, right?
    (3)

  6. #36
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Allegor View Post
    Something that I loved about Aglaia and a little of Euphrosyne (albait done in a more...lazy way) is how it constantly reminds tanks that they're still tanks, even if not the main tank. Every fight has either a triple tank buster, or a tank stack mech - Althyk & Nymeia even need two tanks to keep them apart. More add phases wouldn't hurt though.
    Oh, SE have been doing that since the NieR raids. While not as often with the first raid (just second and third boss), they definitely started doing it in Puppet's Bunker and Paradigm Tower. Speaking of Paradigm Tower, that raid is how a dual-boss (Hansel and Gretel) should be handled. They don't give their own HP away and instead swap between Shield Stance and Lance Stance depending on who has the least amount of HP. I've already noticed that people just focus down Althyk ASAP because there's no reason to DPS Nymeia until after he's KO'd (since she willingly uses her own HP to heal him).

    They could have done something more interesting with Nymeia to ensure we bounce back and forth with them where she grants card buffs on herself or her brother. Maybe even do more with Althyk's powers over time and space. But instead Nymeia only gets either hot/cold or look/away (and the enrage card) and Althyk only does Gravity stuff once every now and then and only has Haste... Famfrit has more Time Magic than the God of time and space ._.
    (4)

  7. #37
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,725
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    "pEoPlE jUsT nEeD tO pOwEr CrEeP tHe CoNtEnT"
    I didn't say that.

    To reiterate my point: The enemies had a lot of HP, but the mechanics were not particularly difficult. To explain further: Having higher iLv just means the fights last less, not that they're easier or harder, because the mechanics are still the same simple stuff they always were. Everything just took ages to die. Mechanically wise they aren't that different from any other of the Alliance raids, except maybe CT.

    Now, I understand that difficulty is a bit of a subjective thing, and sure: More HP made the fights harder I guess, but that's not an interesting hard if you ask me. I find HP sponges to be rather dull actually. The one mechanic I thought was cool was Agrias's stuff with the sword and shield, but that's it. And don't get me wrong, the fights were fine, but the giant HP bars made some fights overstay their welcome constantly in Ivalice.

    If you're gonna put words in my moth or mock me when I'm trying to have a convo with you, I just won't bother next time.

    All Alliance Raids are fun for me one way or another anyway. Yes, even CT.
    (2)
    Last edited by DiaDeem; 03-12-2023 at 08:13 PM.

  8. #38
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    I think Halone has a nice design but of the four fights she is the one I fall asleep in the most. It wasn't a very engaging fight.

    Quote Originally Posted by Sheriyana View Post
    The only thing I like about Myths of the Realm is all the gear. I find these raids incredibly boring, like CT after a 100 runs boring. The areas feel so hollow, uninteresting and fake, like we're running through an art gallery instead of a world that's supposed to exist without us being there. It feels like we're fighting the gods just for the sake of it. The whole thing feels forced and thrown together to get those old myths unraveled and out of the way, without actually thinking of a way how to do them justice. Nier was awful too but at least the boss fights felt more fun and memorable, excluding the last raid, that was just complete garbage and nausea inducing fuckery from beginning to end.
    You described it exactly how I feel. The worlds feel very hallow like they don't really belong and the fights with the gods also feel forced. There's no suspense with these raids. Just wholesome combat with deities we know nothing about.

    Quote Originally Posted by Raven2014 View Post
    It's because of the setting. Even when it was current, the opinion was pretty split. Most of the interest for it was because it was treat as the love letter to FF tactic, which is one of the game people hold in very high regard.

    Also, it was difficult. Maybe not to savage raider, but for the random casual joe it was. I don't think there have ever a raid that wipe group as many and as often as Ivalice. Nier on the hand, wasn't difficult, and indeed was just a time sink because of bosses were just an HP sponge.
    Different age, different times but I think each expansion has had its fair share of difficulties. World of Darkness was tough to most parties for awhile. The Weeping City was also pretty infamous, that's why we got Ozma as a boss in Eureka. Then Dun Scaith was also really tough. And some of these raids became even harder over time as new players came in and vets forgot the mechanics. Which is what led to the Crystal Tower cheese. Then the entirety of Ivalice. The Myth's of the Realm, first and second parts probably have the easiest historical 24 mans to date. Wither or not this is a good thing is subjective.
    (2)
    Last edited by Remish; 03-13-2023 at 12:13 AM.

  9. #39
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Remish View Post
    You described it exactly how I feel. The worlds feel very hallow like they don't really belong and the fights with the gods also feel forced. There's no suspense with these raids. Just wholesome combat with deities we know nothing about.
    Yes exactly, there's no suspense or tension or stakes, it just feels like sparring for the sake of it.
    (2)

  10. #40
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    What’s wrong with Euphrosyne? It looks ok, the mechanics are simplistic but flashy enough to confound you lol, the music is good. I’m not saying it’s like peak ffxiv content but it’s much better than Nier raids in my opinion. Mechanically it feels almost identical in difficulty, to me anyway.

    Frankly I stopped paying attention to the story immediately after they started the it was all ascians crap lol. I’m so tired of every “secret” in the game being “ascians” lol. Can’t we have just one thing that isn’t about the bloody Ascians lol.
    (2)

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