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  1. #1
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nestama View Post
    I think it's because the Ivalice raids in general had more "individual/alliance responsibility" more so than the current 24man raids and also because you saw every mechanic/attack the boss has thrown at you fairly early on (meaning they mix and match mechanics much sooner, making the fights more engaging and difficult/fun). The current 24man raids may look nice and have great music, but the fights are extremely underwhelming compared to Ivalice. Every boss is handing us a single cube of cheese to savour every few minutes and once they're ready to give us the main course (where they mix and match the mechanics they showed us one at a time for 5-7 minutes), we've already defeated them and moved onto the next fight.
    Something that I loved about Aglaia and a little of Euphrosyne (albait done in a more...lazy way) is how it constantly reminds tanks that they're still tanks, even if not the main tank. Every fight has either a triple tank buster, or a tank stack mech - Althyk & Nymeia even need two tanks to keep them apart. More add phases wouldn't hurt though.
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  2. #2
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Allegor View Post
    Something that I loved about Aglaia and a little of Euphrosyne (albait done in a more...lazy way) is how it constantly reminds tanks that they're still tanks, even if not the main tank. Every fight has either a triple tank buster, or a tank stack mech - Althyk & Nymeia even need two tanks to keep them apart. More add phases wouldn't hurt though.
    Oh, SE have been doing that since the NieR raids. While not as often with the first raid (just second and third boss), they definitely started doing it in Puppet's Bunker and Paradigm Tower. Speaking of Paradigm Tower, that raid is how a dual-boss (Hansel and Gretel) should be handled. They don't give their own HP away and instead swap between Shield Stance and Lance Stance depending on who has the least amount of HP. I've already noticed that people just focus down Althyk ASAP because there's no reason to DPS Nymeia until after he's KO'd (since she willingly uses her own HP to heal him).

    They could have done something more interesting with Nymeia to ensure we bounce back and forth with them where she grants card buffs on herself or her brother. Maybe even do more with Althyk's powers over time and space. But instead Nymeia only gets either hot/cold or look/away (and the enrage card) and Althyk only does Gravity stuff once every now and then and only has Haste... Famfrit has more Time Magic than the God of time and space ._.
    (4)