
Originally Posted by
Renathras
Factually untrue.
When determining "room for growth"...okay, first of all: DEFINE that, please. In concrete terms. What does "room for growth" mean?
The most baseline you could play SMN (and still be playing the game) would be to press only the Ruin 3 button over and over again. That's the absolute braindead baseline.
Above that, you have using DWT, 3 Primals (in a random order), FBT, 3 more Primals (in a random order).
Above that, you have adding in your oGCDs and Ruin IV.
Above that, you have putting all your oGCDs into burst windows.
Above that, you have use of Primal based on boss mechanics (e.g. movement or non-movement).
And above that, you have optimizing Primals into burst windows, shifting based on fight mechanics.
And finally, you have some of the more esoteric things like spellspeed threshholds (which changes your actual rotation cadence and APM), if you really want get into the guts of perfect for each fight.
.
You presented a "graph" with no data.What is the axis on the left? 20 units of...what? "units of complexity"? What is "1 unit of complexity"? What is "60 units of complexity"? It's a meaningless picture with no data or factual basis.
So I'll ask again: DEFINE that, please. In concrete terms. What does "room for growth" mean?