Playing Scholar since ARR has given me a very strong impression of how the gameplay has shifted and for the worse. Heavensward felt like a huge upgrade with the addition of more oGCD healing to weave allowing for Ruin 2 and Miasma 2 to shine. I liked that job had me actively engaged with all the timers for both healing cooldowns and DPS. You couldn't just spam medica 2 or cure 2 and win and the DPS definitely required juggling a lot of different sources. Entering Stormblood we lost the Shadowflare GCD but gained Quickened Aetherflow and this caused more Energy Drains and reasons to use Ruin 2 and Miasma 2. The pacing of different skills on the DPS rotation was still really fun to me. It wasn't just spamming broil. It was Shadowbringers where the Scholar gameplay felt like absolute garbage. Removing Quickened Aetherflow, all Selene's Abilities, Miasma 2 and any reason to use Ruin 2, along with Bane and Miasma disappearing, plus the loss of Shadowflare (even if it was already less fun as a 60 sec cooldown ability) was just too much. Numerically it was more powerful than ever and I still hated it. In the causal content I enjoy you're going to spend most of your time doing damage as a healer and our kits just don't make sense for the light sporadic outgoing raid damage and long dull periods of "helping" to kill the enemy. Scholar never had a 30 second dot and it really made me regret buying the expansion when we lost 4 shorter dots (Bio, Miasma, Miasma 2, and Shadowflare) in exchange for one massively long one. I didn't main Scholar for 5 years to be treated like Astro.