Quote Originally Posted by ty_taurus View Post
On the topic of the water spell and its rarity in the series....
They have to remove earth/wind/water so they can add them as "bold new flavors" in some time (lul GEO)

The most logic that I can come up with is based on lore. Fire, Ice, and Lightning are elements that can be generated, whereas Earth and Water specifically are meant to come from a source that isn't always available in certain environments. Like it's weird casting Earthquake while fighting on an Airship where there's no ground to shake. But that logic doesn't make sense for Wind, and Earth and Water still end up being usable in some capacity anyway.
I kinda disagree on Ice, you can't do that without Water.
(not exactly related, but in XI I had a rule regarding elements/alignments : "can you hold it ? no -> light ; yes -> dark" ; too bad it doesn't works in XIV)