
Originally Posted by
Renathras
I think if most people here were honest, they'd realize it, too. Which is why I think that the Chicken Littling needs to stop.
Hm...perhaps "honest" isn't the right word - I don't think anyone's being deceitful, I just am not sure how sober-minded people are about it. It's easy to get a little myopic on stuff like that...
But because there ARE good answers and important topics, and they're being occluded by the Chicken Littling.
I look at it as more like the parable of 'the boy who cried wolf'. Sure, everyone stops believing the boy, but in the end, there were indeed wolves, and by the time they realized the boy was right on the one occasion that would turn out to be fatal, it was too late to save the boy. In this case, maybe we're crying wolf over all these changes that are the 'death by a thousand cuts', but eventually, one of those changes will be the 'wolf' that kills us. Also, I assume most people would be aware of the idea of 'chicken little' because of the Disney movie where he was actually right, and that the sky WAS falling, rather than the original version of the tale

Originally Posted by
Renathras
For example, ForsakenRoe has the suggestion of Fluid Aura/Water/Banish being a Plegma-like GCD with a CD, which would be a far better solution and actually break up the Glare spam, automatically making it better. This both addresses the Healer issue at present (lots of presses of a single button) and offers a solution (having a GCD CD damage spell to break it up) without the rose tinted goggles (how extremely rare good uses for Fluid Aura were and how no one was really losing sleep over that one caster mob in Paglthan) to overstate her case. Honestly, it's a solution I could get behind, and I've proposed something similar in the past (in that case it was Aero 3, but six one way/half a dozen the other). Granted, that could make WHM more like SGE, but I'm not sure that's a terrible thing inherently...
Don't get too excited, cos my previous ask included Banish being a 15-20s CD, not 30 like stupid Dia (so it's used pretty often), Dia being reduced in duration because a 30s DOT does not fit with the 'bursty' vibe of WHM, and for this new Banish whatever to also generate resources to use on a different damage neutral healing tool, that would be another way to replace Medica's. And no, 'forcing people to damage in order to heal is bad' does not work against the idea, as the tool wouldn't be any stronger than any current tool. I had it at 500p AOE. For AOE, Cure3 is readily accessible and 600p. For ST, Cure2 is 800p.
For re-positioning mobs, I'd rather just look at reducing the CD on Rescue, and making it possible to use on enemies as well as allies. A combination of both Leap of Faith and Death Grip from WoW. Of course, some stuff would be immune to knockbacks and pulls, like bosses, boss's adds (unless the devs design fights in a way where 'pull the add to X location' is part of the solution), etc. It'd also be nice to have in deep dungeons, being able to instantly drag a mob over to a location, rather than aggroing it and waiting for it to walk over. Or maybe stuff like Sleeping the mob, and repositioning it while it's asleep. Other people might miss the funny pingpong KB effect on Fluid Aura. I'm of the opinion that it was a nice utility to have, but aiming the angle was finicky, you might knock them wonky and now they're 'outside the group but on a different side', we couldn't use it for damage without knocking things that were in the pack, out of the pack, etc. So having a move that 'pulls enemy to you' would be better, considering we're going to be in the middle of the pack as 3/4 of the healers due to Holy/AOW/Dyskrasia being PBAOEs

Originally Posted by
Renathras
Wait...is THAT why CNJ's don't use Water spells in the lore? o.O
I was honestly always confused about that and just figured it was because Water was a rare spell line in FF games in general. FF8 and FF9 each only have one Water spell that I'm aware of, and it's around a 2.5 level of damage, between a -a and -aga of the normal Fire/Blizzard/Thunder lines.
Some people say it's cos 'oh the BLMs used Fire Thunder Blizzard aether, WHMs used Earth and Wind but not Water, so Water excess built up and manifested the calamity as a flood. I'm pretty sure I saw some other lore that said that 'actually, maybe it was unrelated to the actions taken in the war, and the elementals just took credit for it to imply to people they're stronger than they actually are to enforce subservience'. IDK what the actual explanation is, but I don't really care either. Lore bends to suit gameplay, not the other way around, you can guide the gameplay with lore, sure, but if the lore is an obstacle to the gameplay being fun, the lore is the factor that should yield

Originally Posted by
Renathras
But a Plegma equivalent spell? That wouldn't be so bad. Upgrades to Banish, everyone wins I guess. Though I still think that idea I had before about Water being low level Holy would be a good one. Give it a 40 sec CD, remove Assize, call it a day.
This is another example of what we don't need. It's fine having a lower level version of Holy, or a new Phlegma-like. But then you say 'remove Assize' and it all falls apart. It's what your SB retrospective deepdive showed too, we use roughly the same number of non-Glares as now, but they got changed from being Aero 3 casts over to Solace/Raptures and Miserys. We don't need 'X cast is replaced by Y cast', when we should be getting X AND Y casts in the same kit. DRK had the same thing happen, when they tied Carve and Abyssal Drain's CDs together. Before that they were two seperate skills you'd use in damage windows, now they're shared, and for the longest time AD was so piss weak you'd only use it on FOUR targets or above.
By all means, combine stuff when it's sensible to do so, like our previous discussion on the merits of merging Medica/Medica2, or Cure1/2, or Physick/Adlo. But adding a skill, and then removing a different one for whatever reason needs serious justification, and 'call it a day' isn't cutting it with something like Assize. In fact, due to it's 40s CD, you could consider Assize to already BE our Phlegma, it just doesn't have the second stack. Which I've asked for in the past (along with a second Tetra stack please and thank you)

Originally Posted by
Renathras
To be fair, they removed getting abilities through Job quests around the same time they added BLU, so clearly they WERE concerned about that. You might say it's a stupid concern and they're dumb to be worried about it, but you can't say it was a BS reason since they seem to genuinely believe it and act consistent with that belief.
Learn them from levelling then, doesn't matter. My point is, there's ways to solve the issue of 'player might not have the full skillset' that could be taken. They just didn't, for whatever reason. Quests, level-ups, 'you reached X level now you can get a totem from the guy that teaches you, like with Doom and White Wind etc', multiple options already exist. They took 'none of the above' for the sake of 'identity', and it's an identity that is in the absolute minority of representations. The 'identity' of BLU is 'learn skill from enemy, use it against enemy', not even the method that you learn skills with is consistent
Do I have to do this for every class cos at this rate I'm going I'll have pitched a rework for every class before 7.0 even releases

Originally Posted by
Renathras
NGL, I'd actually like this. Though I can already hear people saying a spamable damage down would be broken.
I say this in the nicest possible terms, 'F*** em, it's a 10s duration'. If someone wants to spend 25% of their GCDs maintaining a 5% damage down on the boss, more power to em. Even if they don't, and only put it up for raidwides, that just gives parity with the poor bastard SCH who has to suck up using a safety Succor on each raidwide.