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  1. #1
    Player
    Sjark's Avatar
    Join Date
    Jan 2022
    Posts
    17
    Character
    Saya Sjarking
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    I feel an extra point against expert roulette, is that the expert dungeons don't live up to their names at all. Expert dungeons are some of the most boring dungeons in this entire game. Generally super easy bosses, only time anyone is at risk of pain is double-pulling adds or when they stand in multiple aoes.

    Should honestly make expert dungeons have adds that are actually a little scary, and bosses that actually have interesting mechanics.

    An example: The Fell Court of Troia is incredibly boring once you finish it the first time.

    First boss is an add phase where enemies die so fast, that if you play a job like black mage, good luck doing any proper aoe damage before rest of your party has melted them.
    Second boss is super easy aoe dodging and the occasional gaze mechanic (the latter is nice) but nothing really deals damage or is a threat.
    Third boss deaths are possible by standing in knockback aoe, or not paying attention, but generally just a very easy fight to deal with too.

    As a dps you'll be bored and as a healer you'll be sleeping.

    Same problem with Alzadaal's Legacy, where the last boss especially is just a complete snoozefest. These dungeons age incredibly poorly, and there is rarely any interesting going on with them too.

    I think it would go a long way if dungeon bosses actually used tank busters way more often, like Buckethead in Shadowbringers.
    (0)

  2. #2
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sjark View Post
    I feel an extra point against expert roulette, is that the expert dungeons don't live up to their names at all. Expert dungeons are some of the most boring dungeons in this entire game. Generally super easy bosses, only time anyone is at risk of pain is double-pulling adds or when they stand in multiple aoes.

    Should honestly make expert dungeons have adds that are actually a little scary, and bosses that actually have interesting mechanics.

    An example: The Fell Court of Troia is incredibly boring once you finish it the first time.

    First boss is an add phase where enemies die so fast, that if you play a job like black mage, good luck doing any proper aoe damage before rest of your party has melted them.
    Second boss is super easy aoe dodging and the occasional gaze mechanic (the latter is nice) but nothing really deals damage or is a threat.
    Third boss deaths are possible by standing in knockback aoe, or not paying attention, but generally just a very easy fight to deal with too.

    As a dps you'll be bored and as a healer you'll be sleeping.

    Same problem with Alzadaal's Legacy, where the last boss especially is just a complete snoozefest. These dungeons age incredibly poorly, and there is rarely any interesting going on with them too.

    I think it would go a long way if dungeon bosses actually used tank busters way more often, like Buckethead in Shadowbringers.
    But if you make it like Criterion level nobody would ever do it. The average player skill is just not there. Expert has to literally serve the lowest denominator.
    (0)

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Elizasylen View Post
    But if you make it like Criterion level nobody would ever do it.
    Nobody does criteon because there are no rewards, has nthing to do with difficulty, even ultimates are run in partyfinder.
    (0)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Elizasylen View Post
    But if you make it like Criterion level nobody would ever do it. The average player skill is just not there. Expert has to literally serve the lowest denominator.
    I enjoy the criterion dungeons quite a bit, but I have zero reason to run them anymore because they offer nothing of value.
    (1)