Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,085
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sjark View Post
    There was plenty of 80 dungeons that I enjoyed doing, but when the reward for doing a roulette is near worthless, why bother doing it.
    Personally, a roulette with a large number of dungeons I enjoy is exactly what will make me want to participate even if the rewards aren't the best.

    On the other hand, disliked dungeons guarantee that I will stay away from those roulettes, and the Dead Ends and Smileton together were enough to put me off Expert roulette when they were there, and now keep me firmly out of the 90 roulette.
    (0)

  2. #12
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Personally, I dislike expert roulette. It gets stale, just like MSQ roulette. Having just 2 or 3 options isn't too interesting. In an earlier post, I mentioned that in ARR they didn't cap iLvl until late in the expansion. So, running Amdapor's Keep or Brayflox was a complete joke (anyone remember farming the first boss in Brayflox for poetics for the Atma weapon?).

    Given that iLvl is capped based on the dungeon, I'd rather see Level 90 Roulette instead of "newest two dungeon" roulette. Cap the iLvl like it is now for these older level 90 dungeons and just make all of the level 90 dungeons count as expert. Frankly, there really isn't anything "expert" about these two latest dungeons.
    (0)

  3. #13
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Because it's a different ilvl, and to get the most recent dungeons populated to fill queues.
    (0)

  4. #14
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,804
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I can't even remember the last time did an Expert Roulette, I only ever do is the MSQ roulette and alliance Raid roulette.
    (0)

  5. #15
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hynaku View Post
    I can't even remember the last time did an Expert Roulette, I only ever do is the MSQ roulette and alliance Raid roulette.
    It's worth it just for the tomes. 90 current tomes for one 15 minute dungeon isn't something to sniff at.
    (0)

  6. #16
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,984
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I do them daily 'cause I like to, for the most part.

    Although, I'd be happier if they just put all current lv90 dungeons into Expert Roulette instead of separating them. When a smaller pool of roulette houses a dungeon that I'm not particularly fond of, it decrease my motivation to actually do them. Lv90 Dungeon Roulette then can be revamped to something else (i.e. All dungeon but scaled to lv90 stats, maybe?)... or removed and have those rewards redistributed between currently existing roulettes.
    (0)

  7. #17
    Player
    Sjark's Avatar
    Join Date
    Jan 2022
    Posts
    17
    Character
    Saya Sjarking
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    I feel an extra point against expert roulette, is that the expert dungeons don't live up to their names at all. Expert dungeons are some of the most boring dungeons in this entire game. Generally super easy bosses, only time anyone is at risk of pain is double-pulling adds or when they stand in multiple aoes.

    Should honestly make expert dungeons have adds that are actually a little scary, and bosses that actually have interesting mechanics.

    An example: The Fell Court of Troia is incredibly boring once you finish it the first time.

    First boss is an add phase where enemies die so fast, that if you play a job like black mage, good luck doing any proper aoe damage before rest of your party has melted them.
    Second boss is super easy aoe dodging and the occasional gaze mechanic (the latter is nice) but nothing really deals damage or is a threat.
    Third boss deaths are possible by standing in knockback aoe, or not paying attention, but generally just a very easy fight to deal with too.

    As a dps you'll be bored and as a healer you'll be sleeping.

    Same problem with Alzadaal's Legacy, where the last boss especially is just a complete snoozefest. These dungeons age incredibly poorly, and there is rarely any interesting going on with them too.

    I think it would go a long way if dungeon bosses actually used tank busters way more often, like Buckethead in Shadowbringers.
    (0)

  8. #18
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sjark View Post
    I feel an extra point against expert roulette, is that the expert dungeons don't live up to their names at all. Expert dungeons are some of the most boring dungeons in this entire game. Generally super easy bosses, only time anyone is at risk of pain is double-pulling adds or when they stand in multiple aoes.

    Should honestly make expert dungeons have adds that are actually a little scary, and bosses that actually have interesting mechanics.

    An example: The Fell Court of Troia is incredibly boring once you finish it the first time.

    First boss is an add phase where enemies die so fast, that if you play a job like black mage, good luck doing any proper aoe damage before rest of your party has melted them.
    Second boss is super easy aoe dodging and the occasional gaze mechanic (the latter is nice) but nothing really deals damage or is a threat.
    Third boss deaths are possible by standing in knockback aoe, or not paying attention, but generally just a very easy fight to deal with too.

    As a dps you'll be bored and as a healer you'll be sleeping.

    Same problem with Alzadaal's Legacy, where the last boss especially is just a complete snoozefest. These dungeons age incredibly poorly, and there is rarely any interesting going on with them too.

    I think it would go a long way if dungeon bosses actually used tank busters way more often, like Buckethead in Shadowbringers.
    But if you make it like Criterion level nobody would ever do it. The average player skill is just not there. Expert has to literally serve the lowest denominator.
    (0)

  9. #19
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Elizasylen View Post
    But if you make it like Criterion level nobody would ever do it.
    Nobody does criteon because there are no rewards, has nthing to do with difficulty, even ultimates are run in partyfinder.
    (0)

  10. #20
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Elizasylen View Post
    But if you make it like Criterion level nobody would ever do it. The average player skill is just not there. Expert has to literally serve the lowest denominator.
    I enjoy the criterion dungeons quite a bit, but I have zero reason to run them anymore because they offer nothing of value.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast