
I think this highlights of the issue that the jobs not having any baseline survivability built into the kits is horrible. Having all of that basically frontloaded into the skills such as Guard/Recup/Purify and barely having anything else to live causes ppl to be incredibly squishy, especially in large scale modes where you have a couple people can sneeze in your general direction and you'll be evaporated. This causes Frontlines to get DR on half the jobs making them incredibly tanky, and now we got the other issue of everyone being incredibly tanky and it eliminates the ability to try and kill someone by yourself. More baseline survivability for every job would make things so much better and less cringe to deal with, and I think having that designed in wouldn't hurt any of the 3 main modes pvp modes at all.
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