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  1. #1
    Player
    Sharkface's Avatar
    Join Date
    Feb 2023
    Posts
    3
    Character
    Sharkface Gamelord
    World
    Malboro
    Main Class
    Gunbreaker Lv 81

    Balancing issues in PVP

    PVP as we all know has its fair share of flaws, but I believe some just make the subgenre of FFXIV unplayable. While it would be commonplace to assume that each class would have it's own unique way to keep it viable in this game mode that's far from the truth. Classes like Reaper and Summoner are much MUCH more powerful in terms of combat, having many advantages over the other classes. One of said advantages is the ability to sustain themselves in combat without heavily relying on the widespread Recuperate ability that regenerates HP at a cost of MP with the use of: lifesteal, protective barriers that when broken heal the user, etc. While you may think "Why not just play these classes?" some people don't play these classes or just have preference in the main game and would like to continue playing as their job that they've spent so long levelling and getting into the story of. One way that we can change this is by giving each class a way to sustain itself, for example, though GNB has 3 types of junctions (each with their own specific way to change up gameplay in PVP) it is near impossible to find anyone in a 1 on 1 duel who uses anything except a DPS, which limits your ability to sustain yourself as you only have damage output. This would be okay if this damage output was good enough to not be negated by a single Recuperate ability. One way this can be changed (in GNB's sense) would be to give it it's "Brutal Shell" passive ability back, that way it can have survivability even in this DPS junction, or any junction for that matter. I feel many other classes fall short of this, falling victim to not being able to sustain themselves in combat or keep up with the survivability of the "Meta" classes in PVP. If PVP does not provide any balancing to help with these issues PVP will continue to be a chore for many players when they have to play it. I hope this was comprehensible and I mean no disrespect to the team at Square Enix, I just feel that in order to make the PVP game mode a little more accessible some changes need to be made, Thanks.

    EDIT: I am a GNB main and I do have bias to this class as I love it's story and gameplay, but I have played many other classes in PVP and most still fall short survivability wise.
    (0)
    Last edited by Sharkface; 02-01-2023 at 09:53 AM.

  2. #2
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Youuuu wanna balance for duels?
    (0)

  3. #3
    Player
    Sharkface's Avatar
    Join Date
    Feb 2023
    Posts
    3
    Character
    Sharkface Gamelord
    World
    Malboro
    Main Class
    Gunbreaker Lv 81
    I don't see why it should be excluded, it is apart of PVP after all. Though it wasn't my main concern it was included as a example, yes.
    (0)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It does kind of suck that GNB's gimmick is gated by having specific roles on the enemy team.

    I feel like you should at least be able to target allies with Draw and Junction as well to increase the odds of having access to the effect you desire.
    (0)

  5. #5
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    1v1 Duels is irrelevant when the game is balanced for Crystalline Conflict.

    No MMO directly balances for 1v1, especially when they have so many Jobs/Classes to choose from.
    (4)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The game is balanced around team play... 1v1 duels are just for fun. Balancing around something so pointless would be an impossible task. Case in point, outside of the LB reapers are pretty whatever in CC, but they are basically the best 1v1 job in the game.
    (3)

  7. #7
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ransu View Post
    The game is balanced around team play... 1v1 duels are just for fun. Balancing around something so pointless would be an impossible task. Case in point, outside of the LB reapers are pretty whatever in CC, but they are basically the best 1v1 job in the game.
    Better than GNB and mnk???
    (1)
    Death Is Only The Beginning....

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MonteCristo View Post
    Better than GNB and mnk???
    I mean, unless GNB is dueling a healer, they have like zero sustainability in dps stance and are just slightly tanky in tank stance. MNK is good, but rpr sustainability makes them nearly impossible to kill in a 1v1. I did a rpr vs rpr once for the luls and the duel lasted several minutes. It just came down to who would make the first mistake in timing their guard/LB.
    (1)

  9. #9
    Player
    Sharkface's Avatar
    Join Date
    Feb 2023
    Posts
    3
    Character
    Sharkface Gamelord
    World
    Malboro
    Main Class
    Gunbreaker Lv 81
    I think I've misconstrued my main purpose of this post, my main complaint was that many classes have little to no survivability in PVP (not just duels) I was hoping to acknowledge this and maybe be heard by many. Some classes while balanced damage wise have many more options to keep themselves alive for longer periods of time, scoring them more kills and less deaths In PVP, which normally can help turn the tide of a match. If all classes had some way to keep themselves alive without heavily relying on the "Recuperate" ability I feel PVP in a whole would be much more enjoyable as it wouldn't be a race to see how quickly you can deplete the other person's MP but strategize while fighting in order to try and counter whatever move the other person may be using, whether that be some sort of lifesteal for a limited amount of time, a shield that absorbs damage, or anything of that caliber. I apologize for any confusion made by my post!
    (1)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Personally outside of some niche cases like GNB and its garbage junction system limiting your options, I feel most of the jobs have sufficient enough ways to survive as long as you're paying attention and not throwing yourself blatantly into a situation where you are outnumbered.

    Unless its just an outright steamroll by the other team I rarely die more than once. As long as you don't get tunnel vision and try to chase people all over the map and know when to back off, the tools available are more than enough.
    (3)

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