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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,658
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kansene View Post
    Let purify remove ALL CC, including RPR and DNC LB, and imp. Give it a 1 min CD to compensate, especially considering the change suggested directly below.
    This would make them absolutely useless. Those LBs don't need a nerf at all.

    Quote Originally Posted by Kansene View Post
    Let each new application of the same kind of CC within a 10 sec frame reduce the duration of future applications by 1-2 sec.
    Hard no. I don't want to have to painfully track every kind of cc resistance icons on opponents hotbars before deciding if I can press my cc or not. Those are split second decisions. This is just a nightmare to think about.
    Just learn to play around the immunity you get from purifying something?
    Alternatively I could actually support the increase of the purify cc immunity to 10s instead of 5. Maybe, would need to see how crazy it gets in crystalline conflict though.

    Quote Originally Posted by Kansene View Post
    Remove all OHKO abilities and replace them with something interesting.
    I mused over this in other threads, and I'd like them to rework those for sure, but at the same time they're here for a good reason and have an actual strategic use, which is shutting down some opponents during their LBs if used properly. The problem being that a lot of LBs are instant and don't last over time, but for those that do, it's the way to go. Now, I do think that some of those LBs like meteodrive, zantetsuken or seiton are plain stupid, agreed.

    Quote Originally Posted by Kansene View Post
    Remove all abilites that work through guard, possibly nerfing guard to compensate (maybe grant 50% instead of 90)
    Hard no. Guard needs to remain as it is currently. Anything else lower than 90% makes is useless. Some melee defensives like Horrid Roar already provide 50%, and while it's strong, you still die very fast if you're targeted by a lot of people. And unlike guard you can move freely.

    Abilities working through guard have an actual use: Drill, Mineuchi, DNC/RPR LBs. They're specifically here to counter Guard (soft or hard). Guard on its own is NECESSARY for CC especially for the players that need to start an engagement, else they get literally obliterated out of the sky by sheer numbers. It's also necessary to have something allowing you breathing room when you jump into the fray, else you'll probably just die when trying to retreat once you're done with whatever you were doing.
    (2)
    Last edited by Valence; 02-06-2023 at 08:48 PM.

  2. #2
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    I mused over this in other threads, and I'd like them to rework those for sure, but at the same time they're here for a good reason and have an actual strategic use, which is shutting down some opponents during their LBs if used properly. The problem being that a lot of LBs are instant and don't last over time, but for those that do, it's the way to go. Now, I do think that some of those LBs like meteodrive, zantetsuken or seiton are plain stupid, agreed.
    I think you could make it better with having these LBs be casted. Especially since it would actually allow counter play in some scenarios. Especially since I think with the way some LBs look, it would fit perfectly to have a cast time. Good example is MCH's, when you hit Marksmen's Spite your enemy gets a crosshair on there character as a notification of "your about to get domed" which by the time you see it, it snapshots and your basically owned. If it was casted you could have the crosshair be an indicator of about to be owned and you could counter play it in some way. I don't think it would work with every LB, but a large majority of them would work with it.
    (1)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,658
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Astralrisk View Post
    I think you could make it better with having these LBs be casted. Especially since it would actually allow counter play in some scenarios. Especially since I think with the way some LBs look, it would fit perfectly to have a cast time. Good example is MCH's, when you hit Marksmen's Spite your enemy gets a crosshair on there character as a notification of "your about to get domed" which by the time you see it, it snapshots and your basically owned. If it was casted you could have the crosshair be an indicator of about to be owned and you could counter play it in some way. I don't think it would work with every LB, but a large majority of them would work with it.
    Spite is fine and is really the least of the worrying ones. I don't like Seiton for how low effort and snowballing it is on top of its range, I don't like zantetsuken because a lot of jobs have very poor or no defense against it (and some also need to AoE to work), and I don't like meteodrive because of its range and it's also borderline broken vs ranged players (or even melees). I don't hate them for being single target in essence.
    (0)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Astralrisk View Post
    I think you could make it better with having these LBs be casted.
    No thanks. Old LB's were casted and they did not feel good to use.
    (0)

  5. #5
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    These LB are definitely better than the previous role ones were. Some of them are still bad though and the fact that some are instant, and some require years of uninterrupted gameplay to get value from is pretty much garbage.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Elfidan View Post
    These LB are definitely better than the previous role ones were. Some of them are still bad though and the fact that some are instant, and some require years of uninterrupted gameplay to get value from is pretty much garbage.
    I can still recall the first time I was animation locked by my AST LB. Now that was an interesting way to make some (unwanted) friends.
    (1)

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