Results 1 to 9 of 9
  1. #1
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99

    HOOO buddy, that netcode

    wa splaying some CC casual today and id press guard only to mystically magically and conveniently get forced out of it by some unknown force. No nobody used their LB during the times this happened as i would know. just straight up turns my guard off.
    (2)

  2. #2
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Let's cross our fingers that FF19 will be an MMO, and that it'll have the same basic responsiveness as 2004-era WoW.
    (8)

  3. #3
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    this for some reason happens to me when i use cover then guard and im just like

    http://www.quickmeme.com/meme/3prlfm
    (1)

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I managed to pull someone with drk's pull despite them having guard up even on my client. This opened up the crystal and let us push it the final little bit into our enemy's homepoint.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,977
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Seems like the mode is very sensitive to bad latency.

    Personally have never had any of those problems on my end, but mine is pretty low.
    (1)

  6. #6
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by RyanCousland View Post
    this for some reason happens to me when i use cover then guard and im just like

    http://www.quickmeme.com/meme/3prlfm
    same honestly, can't do anything about it at that point.
    (1)

  7. #7
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    Seems like the mode is very sensitive to bad latency.

    Personally have never had any of those problems on my end, but mine is pretty low.
    I have a good one, and it happens from time to time.
    It’s literally the same issue with tanks invulnerabilities in PvE, where you press the key, it triggers, you get the buff but you still get the last bit of damage that kills you.

    Someone was telling me it’s a me issue, but I hardly doubt it. The game overall is known for being not super responsive.
    Compared to more polished games. I do not know how they can fix it though.
    (1)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,977
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by True-to-Caesar View Post
    I have a good one, and it happens from time to time.
    It’s literally the same issue with tanks invulnerabilities in PvE, where you press the key, it triggers, you get the buff but you still get the last bit of damage that kills you.
    That's not latency, that's how the game skill resolution is designed/programmed. I'm not defending it or condemning it here, just saying that abilities, be it in pve or pvp, have snapshot times (after the actual latency part where you send the data to the server and the servers "prepares" it), and then ability resolution delays for some effects, the most egregious being hallowed ground, benediction, and the usual culprits. If the server receives the activation, but you die before the ability resolution (often somewhat tied to a segment of the visual animation for those skills), then the skill is wasted and you don't benefit from the effect.
    (0)

  9. #9
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    That's not latency, that's how the game skill resolution is designed/programmed. I'm not defending it or condemning it here, just saying that abilities, be it in pve or pvp, have snapshot times (after the actual latency part where you send the data to the server and the servers "prepares" it), and then ability resolution delays for some effects, the most egregious being hallowed ground, benediction, and the usual culprits. If the server receives the activation, but you die before the ability resolution (often somewhat tied to a segment of the visual animation for those skills), then the skill is wasted and you don't benefit from the effect.
    It’s a pity to be really honest. Because it means you can’t hold until the right moment but use in advance when you know it’s coming.

    As an example, a paladin in WoW would use his bubble (see it has a fancy hallowed ground effect), with extremely low health and never in all my years I have witnessed any damage go through while it’s active. Could be the way the game is coded, the servers, I honestly can’t tell.

    If FFXIV had a more responsive combat it would be great. But judging from how things go, won’t happen until the next FF MMO (so more than 10 years from now).
    (3)