Results 1 to 10 of 120

Hybrid View

  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I understood what you wrote. That still doesn't change the fact that every skill that you'd need Aetherflow for would most likely be on CD and thus it wouldn't matter if the buff existed or not. Since Aetherflow usage is important in maintaining your MP, there would be little to no scenarios in which your version of Dissipation is any better than the current form since burning thru 3 Aetherflow stacks on heals is already unlikely outside of Clown Fiestas where everyone and their mother is screwing up and some extra Lustrates isn't going to fix that.

    SCH, out of any healer, hardly needs help in healing of all things so giving them a 20% buff to their heals is meaningless
    Hmm, maybe Dissipation could reset the CD on any Aetherflow spender that is currently on CD? So you could, for example, Indom, Soil, Excog the tank, hit Dissipation and not only generate X Flow (balance pending), but reset the CD on Indom, Soil and Excog? Being able to, for example, Indom Dissipate Boosted-Indom would be a lot of healing, so much it might even snap the fragile support beams holding up the whole 'pure vs barrier split'.

    Alternatively, if we think about WHY we need ED, it's twofold. One is that 'it feels bad to overcap', but again, this could be addressed with a new spender that has no CD, and is always useful. Something like a move that applies a shield, and each time you reuse it, it applies another layer of shield, so it's like Haima but you can replenish it's stacks with more Aetherflow. I am in two minds about it all, on the one hand I agree it's not good to overcap. But on the other, I cannot accept that it is good design to 'purposely spend resources that could be used for healing, on damage instead', especially when the damage is so low. So if anything, adding a 'deals damage equal to X potency when struck' effect to the not-Haima would be the way to have 'a way to spend Aetherflow on damage' that I'd agree with.

    Anyway the second reason we need ED is because it's the source of the complexity of the class. But that could be changed too. See, if we were to remove ED and replace it with a NEW source of 'optimization complexity', I don't think it's so terrible a suggestion. I would suggest having something like this: three 'Cleric Stances' that would be 'Battlefield Tactics', slightly modifying your skills in some way. So for example, an Offensive Tactics that boosts the potency of Broil by, say, 20p per cast, and Biolysis's DOT ticks have a chance to trigger a proc that doubles the damage of Art of War. Not much, but it's something over the course of a fight. A healing based Tactics of some sort (repurposed Emergency Tactics maybe) that increases the base healing (and ONLY the base healing, not the additional shield) potency of all healing skills by, I dunno let's go crazy, 50% (so a Succor goes from 200p and 320p shield, to 300p healing and 320p shield). And thirdly, a reverse of the Healing tactics, where it converts the pure healing into more shielding, but at a scuffed ratio of 2:1. So, Succor's 200 heal/320 shield would become 420 pure shield, at the cost of ALL of the pure healing throughput. This would affect OGCDs too, so Indom would become 200p shielding, This means there'd be times where it's better to purposely use the 'wrong tactics' while shielding for a raidwide, in order to also heal real HP at the same time. If the 'shielding tactics' is too OP for 'mitigation check' purposes, we could instead have an 'Allied Tactics' where it focuses on buffing the fairy's skills. You'd dip into Allied Tactics, weave a Fairy skill like Whispering Dawn, then dip out into a different Tactics.

    Note that, where Cleric Stance dancing sucked ass because you'd do crap damage while in healing mode, and crap healing while in damage mode, Tactics here would not 'lock you out'. You'd still heal for normal amounts while you're in Offensive Tactics, but Emergency Tactics is there as a, well, emergency button. The objective would, of course, be to get to 100% Offensive Tactics uptime.

    Why suggest all this stuff in a thread about Dissipation? Because we could rework Dissipation then, with a new name, into a super mode where we gain the effects of all Tactics at once.

    edit: wait we could make Deployment Tactics into a 'stance' type one too, and make it so skills used under it's effect that are usually singletarget become AOE skills instead, imagine if we just remove AOW (cos its kinda crappy) and replace it with a Tactics where your Broil and Biolysis also hit any enemy within like 8y of the primary target, presumably with damage falloff. Like Toxicon, but you'd be shooting an extra Broil Ball at each of the secondary targets as well as the regular VFX to hit the main target
    (2)
    Last edited by ForsakenRoe; 02-14-2023 at 11:29 AM.

  2. 02-14-2023 04:29 PM
    Reason
    wrong zzz

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,899
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Hmm, maybe Dissipation could reset the CD on any Aetherflow spender that is currently on CD? So you could, for example, Indom, Soil, Excog the tank, hit Dissipation and not only generate X Flow (balance pending), but reset the CD on Indom, Soil and Excog?[...]
    In my doc where I rambled my potential wishlist for SCH, I made something similar and virtually ripped off from pre 6.1 SCH PvP. Something like:

    Lustrate (Cooldown: 30s | Recast: 1s | 2 Charges | 25y)
    Restores target’s HP.
    Cure Potency: 600
    If ‘Emergency Tactic’ is active, convert the HP recovery effect into magicked barrier that nullifies damage.
    Cure Potency: 450
    Duration: 30s

    Indomitability (Cooldown: 30s | Recast: 5s | 2 Charges) - Radius 15y
    Restores own and all nearby party member’s HP.
    Cure Potency: 400
    If ‘Emergency Tactic’ is active, convert the HP recovery effect into magicked barrier that nullifies damage.
    Cure Potency: 280
    Duration; 15s

    Excogitation (Cooldown: 45s | Recast: 15s | 2 charges | 25y)
    Grants self or target party member the effect of Excogitation, restoring HP when member's HP falls below 50%.
    Cure Potency: 800
    Duration: 45s
    If ‘Excogitation’ expires, erects a magicked barrier on the target while reducing damage taken by 8% until the barrier is fully consumed or expires.
    Cure Potency: 600
    Duration: 15s

    Dissipation (Cooldown: 60s | 80 Fae Gauge)
    Recovers 1 charge of Lustrate, Indomitability, and Excogitation, and replaces currently summoned fairy with the one in reserve.
    Additional Effect: Increases healing action potency by 30%.
    Duration: 12s
    Grants 1 stack of Aetherflow.
    Maximum Stack: 3
    Action changes to ‘Summon Seraph’ under the effect of ‘Overflowing Aetherflow’.


    Of course this means the change suggests an overhaul to both fairies, the faerie gauge and aetherflow. I made more emphasize on faerie gauge. Energy Drain/Siphon becomes one of their primary source of fae gauge generation, given charges & unlocks more newly added dps action with built in 'super dumping'-prevention.

    I would like to ramble more but I can't do that without flooding with walls of essay(s), so if you'd like to, I have laid my entire wishlist/rambling here.
    (0)

Tags for this Thread