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  1. #101
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    What if they replace Energy Drain with a short-duration damage up buff Aetherflow dump?
    -Still increases dps
    -Always useful
    - can use on self for personal dps
    - Gives Dissipation some synergy with Chain Strategem
    - Sylphie friendly
    - Could interact with Dissipation or Recitation

    Downsides:
    - balance breaking
    - gameplay destroying lol
    - all raids instantly become SCH X2
    - using Aetherflow heals would make you trash (kinda how it is now anyway because Recitation and Energy Drain lol)
    - Scholar’s personal dps would have to be adjusted (not a downside to me personally lol)
    (0)

  2. #102
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Renathras View Post
    No, it wasn't. I was playing it at the time!

    It was ANNOYING, not "unplayable" nor "nigh unplayable". They even baked the MP restoration into AF, so ED has no effect on that.

    EDIT: I think my issue with people's arguments here is less often that they're outright mistaken about things (though that's sometimes true), but more often that they strongly overstate their positions. SCH was not "nigh unplayable". It was "somewhat annoying and feelsbad".
    https://ffxiv.gamerescape.com/wiki/E...sion%20History
    I would kindly direct you to the line that reads as follows: Patch 6.0 Deleted "Restores MP."
    (3)

  3. #103
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by fulminating View Post
    https://ffxiv.gamerescape.com/wiki/E...sion%20History
    I would kindly direct you to the line that reads as follows: Patch 6.0 Deleted "Restores MP."
    Yep, prior to 6.0, SCH's Aetherflow generated 1000mp, and ED generated 500mp. This was changed to alleviate MP concerns when you cannot safely ED enough (say, week 1 prog) in EW to the current, Aetherflow gives 2000mp, ED gives 0.
    (2)

  4. #104
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post
    No, it wasn't. I was playing it at the time!

    It was ANNOYING, not "unplayable" nor "nigh unplayable". They even baked the MP restoration into AF, so ED has no effect on that.

    EDIT: I think my issue with people's arguments here is less often that they're outright mistaken about things (though that's sometimes true), but more often that they strongly overstate their positions. SCH was not "nigh unplayable". It was "somewhat annoying and feelsbad".
    Are you sure you were playing SCH during that period? From anyone who played SCH when Energy Drain was relevant to MP management, everyone knows Energy Drain was integral to restoring MP when you didn't need healing because of how much MP it gives over the course of the fight. Of course... if you had a high piety gearset you could justify this, but at that point you wouldn't be saying Energy Drain has no effect to MP restoration...
    (3)

  5. #105
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Renathras View Post
    No, it wasn't. I was playing it at the time!

    It was ANNOYING, not "unplayable" nor "nigh unplayable". They even baked the MP restoration into AF, so ED has no effect on that.

    EDIT: I think my issue with people's arguments here is less often that they're outright mistaken about things (though that's sometimes true), but more often that they strongly overstate their positions. SCH was not "nigh unplayable". It was "somewhat annoying and feelsbad"
    Sorry but this is heavily downplaying how Sch was without ED and I can't believe someone who has played it says it. Using 5.0 as example of what no ED meant:

    -Lower MP per minute as Aetherflow didn't restore as much as previously and we lost quickened aetherflow
    -No dps free way to use Aetherflow stacks as weaving back then had a dps cost
    -No dps free way of weaving anything outside biolysis, including the fairy skills
    -No way of using Aetherflow without overheal when healing was unnecesary

    This, coupled with higher mp costs lead to:

    -Sch struggling in AoE situations and with low piety builds as the mp cost was too much for Sch even when perfectly managing its tools if the fight was too long
    -Sch using Aetherflow and its heals much less often as it was much harder to weave them without dps loss
    -Sch using the fairy skills much less often too, similar to Aetherflow weaving them was always a lost
    -Sch using the fairy gauge even less than the previous two systems as the less use of Aetherflow meant less gauge generation and similar to the fairy skills it was always a dps loss
    -Recitation being an underused skill since what it gave wasn't really that worth it (deplo was nerfed, no current fight back then required it and it didn't gave a significant boost to aetherflow heals)
    -Seraph being also fucked as it requires 3 weave slots so either you do bio->swift->summon seraph->gcd->consolation x2 or you'll always eat a dps loss
    -No priorization whatsoever, if you were to heal it didn't matter if you used fairy or aetherflow heals

    Sch has 3 healing systems, GCDs, Fairy skills and Aetherflow skills, and without Energy Drain all of them were hurted to the point of players avoiding them as much as possible. If having a design that encourages players to avoid the beating heart of a job is not leaving it in a nigh unplayable state idk what else can be

    The worst part is that all of us saw it coming from way before that point and it only takes minimal healing knowledge to realize the huge problems it was but SE didn't listen as usual
    (8)
    Last edited by WaxSw; 02-12-2023 at 07:12 PM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #106
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Difference is both other times Energy Drain restored MP. It no longer does (that was changed this expansion), so they'll likely remove it and not give it back again, forcing us to have to spam Lustrate to remove unused AF stacks. Or I dunno, they could do something actually amazing and restore an extra 500 MP for each AF stack NOT used when they're refreshed? I don't think people would care about overcapping if it worked like that (plus extra MP restoration is always nice).
    Yeah but then you're also looking at the negative impact it has on the rest of SCH's toolkit.
    Dissipation becomes functionally worthless and Aetherpact takes even longer to fill if you're not overhealing with Lustrate, and if you are, chances are you won't need the heal from Aetherpact to start with.

    SCH would need a rework for them to effectively remove Energy Drain but I doubt SE can be bothered to rework any healer not named AST.
    (4)

  7. #107
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WaxSw View Post
    The worst part is that all of us saw it coming from way before that point and it only takes minimal healing knowledge to realize the huge problems it was but SE didn't listen as usual
    And it's so cute how they mock other devs for "not playing their own game" when they themselves are no better. They have no idea how healers in this game play on a fundamental level.
    (5)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  8. #108
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,919
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Are you sure you were playing SCH during that period? From anyone who played SCH when Energy Drain was relevant to MP management, everyone knows Energy Drain was integral to restoring MP when you didn't need healing because of how much MP it gives over the course of the fight. Of course... if you had a high piety gearset you could justify this, but at that point you wouldn't be saying Energy Drain has no effect to MP restoration...
    Back in Shadowbringers, whenever I read SCHs saying they have no issue with their mana without touching Energy Drains, all I could think of what actually happened was, (like you) they either have crapload of piety in their gearset, or they are not one of those who were able/bothered to try keeping uptime (less uptime = less Broils = less MP expenditure from doing nothing), which requires more effort to maintain with full 2.50s cast time.

    Sadly of course, that uptime nuance was later removed when 6.0. hits.
    (0)

  9. #109
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post

    SCH would need a rework for them to effectively remove Energy Drain but I doubt SE can be bothered to rework any healer not named AST.
    No they wouldn't.

    Decouple Energy Drain from Aetherflow
    Make it an exact copy of Sage's Phlegma, rename it Outburst a spell arcanists used to have at lvl 26. Which coincidentally is when Sages get Phlegma.

    It's almost like they ripped off an old Arcanist spell and gave it to Sage.

    Yes it would be more homogenization but it would function better than it does currently.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #110
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    No they wouldn't.

    Decouple Energy Drain from Aetherflow
    Make it an exact copy of Sage's Phlegma, rename it Outburst a spell arcanists used to have at lvl 26. Which coincidentally is when Sages get Phlegma.

    It's almost like they ripped off an old Arcanist spell and gave it to Sage.

    Yes it would be more homogenization but it would function better than it does currently.
    Now address the issues with Dissipation and Aetherpact.
    (2)

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