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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100

    Any support utility ideas other than heal & shields?

    There has been talk that we don't want to see just another heal and shield skill because we have so many of those already. Personally, another ability with only a combination of healing, shielding, and mitigation is getting not particularly exciting or fun when we have plenty of those already. Assuming we can disregard balance, what kind of support utility ideas that you want a healer to have instead?
    (1)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    redistribution - like pain split in pokemon. Take the healthy health from someone who's mostly fine and give it to someone who's critically injured
    (1)

  3. 01-15-2023 02:02 AM

  4. #4
    Player
    TurntReynolds's Avatar
    Join Date
    Sep 2019
    Posts
    6
    Character
    Atlas Thorne
    World
    Marilith
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by fulminating View Post
    redistribution - like pain split in pokemon. Take the healthy health from someone who's mostly fine and give it to someone who's critically injured
    As a tank main, I can't say I'm personally excited to have my HP siphoned just before a TB hits & having that HP go to the dragoon who stood in an AoE with 3 vuln stacks.

    I already don't like how easily healers can grief with rescue (intentionally or not), and I'm not sure giving them more tools that have griefing potential would make the role any better.

    I mean, with the new HoT and their pre-existing sustain, it might just be preferable to run more WARs in the healer slots than risk having jobs that have more than 1 way to possibly grief a party.
    (0)

  5. #5
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by fulminating View Post
    redistribution - like pain split in pokemon. Take the healthy health from someone who's mostly fine and give it to someone who's critically injured
    Could be the everquest version. Even out everyones in the group at the same % health. So your criticaly hurt tank gets in a safe range then boom AoE heals to top everyones back.

    A timed buff with cheat death mecanic could be considered.

    A self cast 5 second invulnerability coupled with AoE taunt (force your tank to time hi taunt off the healer).
    (0)
    Last edited by Venur; 01-16-2023 at 11:45 PM.

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Venur View Post
    A self cast 5 second invulnerability coupled with AoE taunt (force your tank to time hi taunt off the healer).
    Wait, an invuln and forced taunt on a healer? Unless every TB from thereon has a bleed attached, that's getting used for cheese 110%
    (0)

  7. #7
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ForsakenRoe View Post
    Wait, an invuln and forced taunt on a healer? Unless every TB from thereon has a bleed attached, that's getting used for cheese 110%
    Pretty much how it is used in MMOs that has those kind of ability.

    FF14 has no skill used to cheese any mechanics ?
    (0)

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Venur View Post
    Pretty much how it is used in MMOs that has those kind of ability.

    FF14 has no skill used to cheese any mechanics ?
    Well, yes, but my point is like, take the stupid corner thing tanks were forced to do in O11S, invuln in a corner and bait large aoes there, because the ranged were too lazy to do it/learn. With a move like that, it'd be the healer forced there (cos 'uptime'), and they'd probably call it 'braindead strat'. And the ranged still wouldnt learn the mechanic that their moveset specifically is suited to deal with best

    Though something I'd like to see Provoke knocked down to a 10s CD, that way they can force tankswaps way more often potentially. Or something like 'boss auto applies a stack, each stack makes you take 50% more damage from subsequent autos' so you have to swap at like 3 or 4. That's more an idea for the Tank section of the forums though
    (0)

  9. #9
    Player
    ataren3's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Ataren Delaeris
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fulminating View Post
    redistribution - like pain split in pokemon. Take the healthy health from someone who's mostly fine and give it to someone who's critically injured
    Hopes for necromancer-style healing class intensifies.

    But actually that'd be a really neat take on a healer. You literally suck the life out of the enemies to supply health to your allies. Alternatively you "equilibrium" two party members (or siphon hp from someone) to ensure one or more people don't die.
    (2)

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    just having different SHAPES of AOE heal would be the most basic step for this game, and we can't even get that. Pneuma could have been a line aoe like it's damage half is, but nope, everything has to be a circle around player, 15y. no cone aoe heal, no line aoe heal, no 'target this point on the floor' outside of persistent ground aoes like Soil and Asylum.

    Aside from that, the 'mechanic' i'd want to see is a healer that restores it's job gauge by doing damage, then spends it on healing skills, to force people to do damage as the healer and stop their ridiculous 'healers should only heal' rubbish. necromancer could have been the healer that used that (steal life-energy from enemy, redirect it to ally) but we got RPR instead. Alternatively, rework Sage to have more focus on 'heal by doing damage' instead of 'heal by pressing reskins of SCH skills'
    (15)

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