Actually, it does. The high-level dungeons and trials are quite a bit harder than the low-level ones.
Granted, the extra difficulty mostly consists of more AOE attacks with less time to react to them, but it definitely gets more difficult.
Okay. So when we do get harder content than usual (say, Shinryu at launch, Orbonne monastery pre-nerfs, Bozja duels), I assume you won't complain and agree that there's an audience for it? Or will you be among the many, many voices asking for there to be a nerf to these things because they're "just so damned hard"?
People shouldn't have to go to another game to have such content. If it's not your speed, then that's fine, content made for you is readily available. You don't have to play other games to access it. Midcore-tier content should exist and be valid JUST as much as the proper easy content. Not everyone in this game is going to have the patience for harder difficulty, and that's fine. But if people who like harder difficulty can be okay with this, so too should people who want an easier difficulty be okay with the game also having harder, more mid-tier content.
What makes people pointing fingers to one camp and tell them to go play something else okay, while the other can't even get a word in without being pointed at and accused? What makes it fine and fair for people who enjoy easy content due to whatever reason to say things like these, but it's suddenly not okay for people who are interested in harder content to even state that they enjoy it and would like more of it? If we were seeking to not be selfish, people would work to have a better understanding of the content. They should acknowledge there should be a time and place for both, that there is an investment in both and that both should be properly labelled. So you don't like X content because it's hard? It's not "your speed", and people should respect it. Same as how you don't like Y content because it's easy? Then it's not your cup of tea and you should accept that.
But no, the answer being touted is "go play WoW" or "go play Savage". When there are people that enjoy the harder content without wanting to do Savage-like content, Would you like it if people told the lot that likes the easy content, again for whatever reason, to go play mobile games instead? It's not fair is it?
Why is it not okay for people to want to bump up the difficulty, but it's okay for people to ask Square to nerf stuff?
Neither is good. But I at least admit trying to delete one over the other is a bad thing. So why can't others?
That it does. Barbariccia is definitely harder than, say Ramuh, because of how chaotic it can get. Especially on a caster.
Endsinger notoriously hits harder, whereas Hydaelyn is a lot more technical about the AoEs she'll use. And Zodiark requires a bit of thought.
I'd say the game does a good job at slowly building up on the stuff it establishes. Some stuff is introduced in harder content, then simplified in easier content for this purpose. It's simplified, yes, but you still need to learn how to handle it. Thus bringing you closer to being able to clear the harder content where it originally was presented (best example I can think of is Hashmal's towers, which are then used by Camazotz, Her Inflorescence and the Hashmal CE in Zadnor, all in Shadowbringers).
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