Just as a tank can just turn on tank stance and aoe, and a dps can just hit buttons, a healer can just spam heals (which is also the bare minimum). I think in all cases the player leaves without a sense of knowing what they are doing wrong. The dps doesn't know they could be outputting way more dps due to a lack of proper rotation. The tank fails to understand how to mitigate properly to take less damage overall. Lastly, the healer doesn't understand the need to balance proper damage with healing either thru the use of strictly oGCDs and using GCDs only when they are necessary (or in some cases because of lower end content where oGCD tools are lacking).
So I believe dungeons are considered the easiest content because the bosses are the easiest in the game, the mobs can be burned at whatever rate you want with the bare minimum, and there is very little setback on a wipe (dying during a boss is the only real setback which is minimal).
I would say most people outside the healer don't notice when the tank doesn't use mitigation properly (also making the healers job more difficult). Healers who dont dps usually get harassed unlike the other roles. If you try and spam heal with the wrong spells (which most inexperienced healer do) then you risk running out of mp and dying anyways. Healer job is more difficult period in dungeons, no contest.Just as a tank can just turn on tank stance and aoe, and a dps can just hit buttons, a healer can just spam heals (which is also the bare minimum). I think in all cases the player leaves without a sense of knowing what they are doing wrong. The dps doesn't know they could be outputting way more dps due to a lack of proper rotation. The tank fails to understand how to mitigate properly to take less damage overall. Lastly, the healer doesn't understand the need to balance proper damage with healing either thru the use of strictly oGCDs and using GCDs only when they are necessary (or in some cases because of lower end content where oGCD tools are lacking).
So I believe dungeons are considered the easiest content because the bosses are the easiest in the game, the mobs can be burned at whatever rate you want with the bare minimum, and there is very little setback on a wipe (dying during a boss is the only real setback which is minimal).
It's a bit of a strawman. The "omg 111111" argument doesn't have much to do with healing, or even healers. It stems from the frustration players have that healers don't have a true DPS rotation, and that the devs are adamant about not giving them one for the exact reasons you've described.Man, I don't know how people get so lucky with DF queues that healing is just spamming 1 the whole run. I always get paired with the people who spend the whole run refusing to do mechanics and eating AOEs like they're candy. The tanks who refuse to use more than just rampant, and the DPS who's mindset is "uptime is king" and won't move for anything.
I switched from DPS to healer because at least with healer, I find I have to pay attention much more. I can't just drone out. Not because content is hard, but people love giving me things to do.
The truth of the matter is all healers have at least five offensive skills, and the better players are and the less punishing the content, the more of their kits are wiped out of relevance. It is a true issue, but not one that's easily solved by giving healers more buttons or reverting them back to SB days.
Tar and feather mob will be after me for making these comments.
I agree and disagree. Some people get too bent out of shape about the run taking a few minutes longer. At the same time there are runs that are excruciating and you feel more akin to a hostage. Lets be honest there is a reason you queued up for a dungeon instead of a trust and its not because of the riveting dungeon conversation![]()
But is that due to the difficulty of the dungeon, or the players you are playing with? I think you are misunderstanding the two. If you have DPS that are playing optimally and tanks that use proper mits, your job arguably becomes the easiest of the 3. When its the latter, you are scrambling because you are technically the only role that can "save" it with your tools. A dps dies to an aoe? Other than a redmage/summoner, only you can save them XD. Heals, shields, etc. are more needed when enemies live longer and players take more unnecessary damage. With your logic, every form of content is hardest on healer because if the players are the worst things imaginable, more heals, shields, and rezzes are needed which healers can supply.I would say most people outside the healer don't notice when the tank doesn't use mitigation properly (also making the healers job more difficult). Healers who dont dps usually get harassed unlike the other roles. If you try and spam heal with the wrong spells (which most inexperienced healer do) then you risk running out of mp and dying anyways. Healer job is more difficult period in dungeons, no contest.
Mostly a joke take rooted in a truth: if you ever feel the content is too easy, hop onto BLM in a Trial or Raid you've rarely done. Got an ugly surprise in my NM Raid roulette with Eden: Refulgence while queued as Black Mage for a short change. Somehow tasted floor the entire first phase.
Mortal Fist
Doubt anyone is actually harassing the healer for not dpsing. People will speak up if the healer is just afk when the party is full or just spamming heals when its not needed. Also, dungeon difficulty is tentative, as it entirely depends on how well your tank and dps are doing.I would say most people outside the healer don't notice when the tank doesn't use mitigation properly (also making the healers job more difficult). Healers who dont dps usually get harassed unlike the other roles. If you try and spam heal with the wrong spells (which most inexperienced healer do) then you risk running out of mp and dying anyways. Healer job is more difficult period in dungeons, no contest.
Even with proper mit and dps playing optimal it is not a matter of just using 1 skill. You need to know your kit, using the wrong heals will get your tank killed even with mit. I'm not saying it's crazy difficult but it is much harder for a player using the job for the first time to learn. If you think you can just afk and spam heal then you don't heal very much. People expect you to know how to dps and heal at the same time regardless of experience. Nobody gives the healer the benefit of the doubt when it comes to experience. While nobody cares if the dps are not playing optimally, or if the tank isn't using mit.But is that due to the difficulty of the dungeon, or the players you are playing with? I think you are misunderstanding the two. If you have DPS that are playing optimally and tanks that use proper mits, your job arguably becomes the easiest of the 3. When its the latter, you are scrambling because you are technically the only role that can "save" it with your tools. A dps dies to an aoe? Other than a redmage/summoner, only you can save them XD. Heals, shields, etc. are more needed when enemies live longer and players take more unnecessary damage. With your logic, every form of content is hardest on healer because if the players are the worst things imaginable, more heals, shields, and rezzes are needed which healers can supply.
My logic does not state that, in fact it is the opposite. Once a healer knows what they are doing aka more experienced, they are then introduced to content that has a lot less healer responsibility. Raids will use raid wide aoe's but that is usually cured with 1 maybe 2 spells. Dying to mechanics that instantly kill you can't be mitigated by a healer and nobody blames a healer for that. Everyone blames the healer if a tank dies during a big pull. DPS have the most difficult job during endgame content because they have to try and perform the most complex rotations at the same time as doing mechanics. They also have not been prepared for this since before they just used the healer as a crutch in content all the way to endgame.
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