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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaliesto View Post
    I can accept the fact the 10+ to lvl 60 dungeons are easy, but when its like that for lvl 70 and beyond we got a problem in game design, though, once a upon a time the ARR and HW dungeons were supposedly hard until it got nerfed.

    Once upon a time (around the same time), the gameplay was overly complicated, so of course those dungeons were a lot harder.
    (0)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,027
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Part of the reason why sometimes I queued in specifically into Ivalice or NieR raids as a healer is because it's one of the rarer ARs to pop via roulette (even happier surprise if they happen to pop via my own roulette! ), thus players that I'm paired with tend to be the ones that's not accustomed to the mechanics = more chance to make mistake. The more clown fiesta they are, the better. People dying means bosses dies slower = they get to do more mechanics...

    .......I'm already missing day 1 of each alliance raids.
    (2)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I queued two experts today to dust off BLM. In Lapis, I was last man standing against the 2nd boss. In Troia, the healer got wrecked by the 2nd and last boss. Tell me again how things need to get more difficult when people like these healers can't even take care of themselves.
    (0)

  4. #4
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deveryn View Post
    I queued two experts today to dust off BLM. In Lapis, I was last man standing against the 2nd boss. In Troia, the healer got wrecked by the 2nd and last boss. Tell me again how things need to get more difficult when people like these healers can't even take care of themselves.
    That's why I like to play as a shield healer on new content. I can survive mechanics that would kill a pure healer if I'm goofing up and have a stack or two on me.
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  5. #5
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Absimiliard View Post
    Yeah, how dare people get annoyed by players that keep spamming healing spells while everyone is already at full health. So terrible.
    I mean...both are petty so you don't look better here....

    If I was to pick one I'm going with the healing spammer cause ik I'm not dying. Oh God the dungeon lasts 2 or 3 extra minutes. Big whoop imo
    (8)

  6. #6
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by DixieBellOCE View Post
    The game does not get harder the longer you play it.
    Actually, it does. The high-level dungeons and trials are quite a bit harder than the low-level ones.
    Granted, the extra difficulty mostly consists of more AOE attacks with less time to react to them, but it definitely gets more difficult.
    (6)

  7. #7
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ardeth View Post
    I just don't see the point of making the whole game "harder" because a handful of people want more of a challenge. It just seems incredibly selfish. Especially when there are harder games. You don't like FFXIV then maybe Wow is more your speed. Trust me it's not mine.
    Okay. So when we do get harder content than usual (say, Shinryu at launch, Orbonne monastery pre-nerfs, Bozja duels), I assume you won't complain and agree that there's an audience for it? Or will you be among the many, many voices asking for there to be a nerf to these things because they're "just so damned hard"?

    People shouldn't have to go to another game to have such content. If it's not your speed, then that's fine, content made for you is readily available. You don't have to play other games to access it. Midcore-tier content should exist and be valid JUST as much as the proper easy content. Not everyone in this game is going to have the patience for harder difficulty, and that's fine. But if people who like harder difficulty can be okay with this, so too should people who want an easier difficulty be okay with the game also having harder, more mid-tier content.

    What makes people pointing fingers to one camp and tell them to go play something else okay, while the other can't even get a word in without being pointed at and accused? What makes it fine and fair for people who enjoy easy content due to whatever reason to say things like these, but it's suddenly not okay for people who are interested in harder content to even state that they enjoy it and would like more of it? If we were seeking to not be selfish, people would work to have a better understanding of the content. They should acknowledge there should be a time and place for both, that there is an investment in both and that both should be properly labelled. So you don't like X content because it's hard? It's not "your speed", and people should respect it. Same as how you don't like Y content because it's easy? Then it's not your cup of tea and you should accept that.

    But no, the answer being touted is "go play WoW" or "go play Savage". When there are people that enjoy the harder content without wanting to do Savage-like content, Would you like it if people told the lot that likes the easy content, again for whatever reason, to go play mobile games instead? It's not fair is it?

    Why is it not okay for people to want to bump up the difficulty, but it's okay for people to ask Square to nerf stuff?
    Neither is good. But I at least admit trying to delete one over the other is a bad thing. So why can't others?

    Quote Originally Posted by MistakeNot View Post
    Actually, it does. The high-level dungeons and trials are quite a bit harder than the low-level ones.
    Granted, the extra difficulty mostly consists of more AOE attacks with less time to react to them, but it definitely gets more difficult.
    That it does. Barbariccia is definitely harder than, say Ramuh, because of how chaotic it can get. Especially on a caster.
    Endsinger notoriously hits harder, whereas Hydaelyn is a lot more technical about the AoEs she'll use. And Zodiark requires a bit of thought.

    I'd say the game does a good job at slowly building up on the stuff it establishes. Some stuff is introduced in harder content, then simplified in easier content for this purpose. It's simplified, yes, but you still need to learn how to handle it. Thus bringing you closer to being able to clear the harder content where it originally was presented (best example I can think of is Hashmal's towers, which are then used by Camazotz, Her Inflorescence and the Hashmal CE in Zadnor, all in Shadowbringers).
    (4)

  8. #8
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    I just don't see the point of making the whole game "harder" because a handful of people want more of a challenge. It just seems incredibly selfish. Especially when there are harder games. You don't like FFXIV then maybe Wow is more your speed. Trust me it's not mine.
    (7)

  9. #9
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ardeth View Post
    I just don't see the point of making the whole game "harder" because a handful of people want more of a challenge. It just seems incredibly selfish. Especially when there are harder games. You don't like FFXIV then maybe Wow is more your speed. Trust me it's not mine.
    Thing is most games do actually get "harder" as you play them and progress. It's part of playing the game. The difference is that a lot of games achieve this without people really noticing. Most of the time people won't notice this at all unless there is a noticeable spike at some point in the game or if they stop playing for a long period of time without finishing the game then come back to it later.
    (1)

  10. #10
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Thing is most games do actually get "harder" as you play them and progress. It's part of playing the game. The difference is that a lot of games achieve this without people really noticing. Most of the time people won't notice this at all unless there is a noticeable spike at some point in the game or if they stop playing for a long period of time without finishing the game then come back to it later.
    All I'm saying is there's a limit to what your average "casual" player will do. Some people do savage and some people never do extremes. Things getting gradually harder is fine, but there still is a skill ceiling. And knowing that is making the game for everyone. Unnerfed Orbonne is a good example of meaning well, but missing the point. The fact that people would quit when they got it off of their roulettes proves that is was a mistake. And they nerfed it and people stopped leaving. Everyone is different and we all have different skill levels. I'd just rather find a perfect balance while still giving people their hard content. Just don't force people to do it. And they don't. Orbonne was completely optional. Savage and extremes are completely optional. About the only thing that isn't optional is story and it's the easiest thing for a reason.
    (4)
    Last edited by Ardeth; 02-14-2023 at 08:42 AM.

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