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  1. #301
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Payadopa View Post
    Nobody is slowing down anything. People are just playing the game.
    That is objectively incorrect. Less damage going into enemies = those enemies live longer = the run takes longer.
    (2)

  2. #302
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    455
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nobuyuki_Sanada View Post
    -cut for length-
    Just as a tank can just turn on tank stance and aoe, and a dps can just hit buttons, a healer can just spam heals (which is also the bare minimum). I think in all cases the player leaves without a sense of knowing what they are doing wrong. The dps doesn't know they could be outputting way more dps due to a lack of proper rotation. The tank fails to understand how to mitigate properly to take less damage overall. Lastly, the healer doesn't understand the need to balance proper damage with healing either thru the use of strictly oGCDs and using GCDs only when they are necessary (or in some cases because of lower end content where oGCD tools are lacking).

    So I believe dungeons are considered the easiest content because the bosses are the easiest in the game, the mobs can be burned at whatever rate you want with the bare minimum, and there is very little setback on a wipe (dying during a boss is the only real setback which is minimal).
    (1)

  3. #303
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TomsYoungerBro View Post
    Just as a tank can just turn on tank stance and aoe, and a dps can just hit buttons, a healer can just spam heals (which is also the bare minimum). I think in all cases the player leaves without a sense of knowing what they are doing wrong. The dps doesn't know they could be outputting way more dps due to a lack of proper rotation. The tank fails to understand how to mitigate properly to take less damage overall. Lastly, the healer doesn't understand the need to balance proper damage with healing either thru the use of strictly oGCDs and using GCDs only when they are necessary (or in some cases because of lower end content where oGCD tools are lacking).

    So I believe dungeons are considered the easiest content because the bosses are the easiest in the game, the mobs can be burned at whatever rate you want with the bare minimum, and there is very little setback on a wipe (dying during a boss is the only real setback which is minimal).
    I would say most people outside the healer don't notice when the tank doesn't use mitigation properly (also making the healers job more difficult). Healers who dont dps usually get harassed unlike the other roles. If you try and spam heal with the wrong spells (which most inexperienced healer do) then you risk running out of mp and dying anyways. Healer job is more difficult period in dungeons, no contest.
    (0)

  4. #304
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MaxCarnage View Post
    Man, I don't know how people get so lucky with DF queues that healing is just spamming 1 the whole run. I always get paired with the people who spend the whole run refusing to do mechanics and eating AOEs like they're candy. The tanks who refuse to use more than just rampant, and the DPS who's mindset is "uptime is king" and won't move for anything.

    I switched from DPS to healer because at least with healer, I find I have to pay attention much more. I can't just drone out. Not because content is hard, but people love giving me things to do.
    It's a bit of a strawman. The "omg 111111" argument doesn't have much to do with healing, or even healers. It stems from the frustration players have that healers don't have a true DPS rotation, and that the devs are adamant about not giving them one for the exact reasons you've described.

    The truth of the matter is all healers have at least five offensive skills, and the better players are and the less punishing the content, the more of their kits are wiped out of relevance. It is a true issue, but not one that's easily solved by giving healers more buttons or reverting them back to SB days.

    Tar and feather mob will be after me for making these comments.
    (2)

  5. #305
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Absimiliard View Post
    That is objectively incorrect. Less damage going into enemies = those enemies live longer = the run takes longer.
    Oh no, my perfect efficient dungeon any% speedrun roulette ruined. How ever could I live myself
    (6)

  6. #306
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    I agree and disagree. Some people get too bent out of shape about the run taking a few minutes longer. At the same time there are runs that are excruciating and you feel more akin to a hostage. Lets be honest there is a reason you queued up for a dungeon instead of a trust and its not because of the riveting dungeon conversation
    (0)

  7. #307
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    455
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nobuyuki_Sanada View Post
    I would say most people outside the healer don't notice when the tank doesn't use mitigation properly (also making the healers job more difficult). Healers who dont dps usually get harassed unlike the other roles. If you try and spam heal with the wrong spells (which most inexperienced healer do) then you risk running out of mp and dying anyways. Healer job is more difficult period in dungeons, no contest.
    But is that due to the difficulty of the dungeon, or the players you are playing with? I think you are misunderstanding the two. If you have DPS that are playing optimally and tanks that use proper mits, your job arguably becomes the easiest of the 3. When its the latter, you are scrambling because you are technically the only role that can "save" it with your tools. A dps dies to an aoe? Other than a redmage/summoner, only you can save them XD. Heals, shields, etc. are more needed when enemies live longer and players take more unnecessary damage. With your logic, every form of content is hardest on healer because if the players are the worst things imaginable, more heals, shields, and rezzes are needed which healers can supply.
    (0)

  8. #308
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Mostly a joke take rooted in a truth: if you ever feel the content is too easy, hop onto BLM in a Trial or Raid you've rarely done. Got an ugly surprise in my NM Raid roulette with Eden: Refulgence while queued as Black Mage for a short change. Somehow tasted floor the entire first phase.
    (1)
    Mortal Fist

  9. #309
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nobuyuki_Sanada View Post
    I would say most people outside the healer don't notice when the tank doesn't use mitigation properly (also making the healers job more difficult). Healers who dont dps usually get harassed unlike the other roles. If you try and spam heal with the wrong spells (which most inexperienced healer do) then you risk running out of mp and dying anyways. Healer job is more difficult period in dungeons, no contest.
    Doubt anyone is actually harassing the healer for not dpsing. People will speak up if the healer is just afk when the party is full or just spamming heals when its not needed. Also, dungeon difficulty is tentative, as it entirely depends on how well your tank and dps are doing.
    (2)

  10. #310
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TomsYoungerBro View Post
    But is that due to the difficulty of the dungeon, or the players you are playing with? I think you are misunderstanding the two. If you have DPS that are playing optimally and tanks that use proper mits, your job arguably becomes the easiest of the 3. When its the latter, you are scrambling because you are technically the only role that can "save" it with your tools. A dps dies to an aoe? Other than a redmage/summoner, only you can save them XD. Heals, shields, etc. are more needed when enemies live longer and players take more unnecessary damage. With your logic, every form of content is hardest on healer because if the players are the worst things imaginable, more heals, shields, and rezzes are needed which healers can supply.
    Even with proper mit and dps playing optimal it is not a matter of just using 1 skill. You need to know your kit, using the wrong heals will get your tank killed even with mit. I'm not saying it's crazy difficult but it is much harder for a player using the job for the first time to learn. If you think you can just afk and spam heal then you don't heal very much. People expect you to know how to dps and heal at the same time regardless of experience. Nobody gives the healer the benefit of the doubt when it comes to experience. While nobody cares if the dps are not playing optimally, or if the tank isn't using mit.

    My logic does not state that, in fact it is the opposite. Once a healer knows what they are doing aka more experienced, they are then introduced to content that has a lot less healer responsibility. Raids will use raid wide aoe's but that is usually cured with 1 maybe 2 spells. Dying to mechanics that instantly kill you can't be mitigated by a healer and nobody blames a healer for that. Everyone blames the healer if a tank dies during a big pull. DPS have the most difficult job during endgame content because they have to try and perform the most complex rotations at the same time as doing mechanics. They also have not been prepared for this since before they just used the healer as a crutch in content all the way to endgame.
    (0)

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