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  1. #1
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    256
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    I agree that not everything needs to be subject to absolute efficiency, but the majority of people queueing for roulettes aren't there because we find the encounters fun. Most of us just want it over with.
    Yeah, this is the real elephant in the room with roulettes (for dungeons, anyway. For trials and raids, it is the fact that there are over 40 different encounters each, and trials in particular often have tricksy bits that can easily go south if people forgot what to do. Which they will, mind you, if nothing else because of roulettes' natural bias towards the lowest end most braindead content simply because the natural progression of things means they get queued for more often, so you really don't get to stay in practice on things like say Diamond).

    In a nutshell, people insist on queuing for stuff that they don't enjoy, then project on the people for whom it is greener and still fun.

    The trouble is you need those tomestones, I suppose. Hunt trains help, but that brings in another form of grumpery, as it necessitates that culture of "hunts belong to the Discord, don't touch unless you're told it's ok" and the loss of the ability to just go and pick off a hunt (A ranks were nominally made for 8, right?) with your FC/buddies without catching mass contumely and salt.

    But otherwise, what could you do? I guess you can spam PotD at 90 but the weekly time investment in that (it's what, 45 runs to cap? Not counting uncapped needs for crafting etc.) would actually be pretty painful.

    Quote Originally Posted by KeshLives View Post
    But, the whole drive to shave 120 seconds from Sastasha or Cutter's Cry, or Holminster's Switch, or <pick some normal dungeon or trial> drives me bonkers. In the name of saving two minutes, they'll pull too much, kill the tank three times, and of course, completely lose the time they were supposedly trying to save in the first place.
    Omg this. It happens on all levels of content too. Savage as well, when I did Sigmascape back in the day basically every O5S group would insist on attempting the ghost cheese, even though almost no PUGs got it right and even one mess up meant losing more time than you stood to save (to be fair, as a healer main, I also can appreciate why the cheese was wanted more and more later in the tier, as there was a mechanical as well as time aspect).

    As for the bifurcation of seriousness and loss of the middle, btw, here is the Y Combinator comment I referred to earlier:

    https://news.ycombinator.com/item?id=34714698

    I actually wonder if this is a driver for the ugly shift in MMOs - between working adults feeling pushed out by the time and scheduling issues (therefore, weakening the presence of the older generations) and the younger generations who may have just never really known the "kinda serious, but not like a job" tier culture because team events growing up are now an eerily similar kind of all or nothing?
    (1)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amarande View Post
    But otherwise, what could you do? I guess you can spam PotD at 90 but the weekly time investment in that (it's what, 45 runs to cap? Not counting uncapped needs for crafting etc.) would actually be pretty painful.
    You might have just stumbled upon the only actual use for variant/criterion dungeons.
    (0)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KeshLives View Post
    But, the whole drive to shave 120 seconds from Sastasha or Cutter's Cry, or Holminster's Switch, or <pick some normal dungeon or trial> drives me bonkers. In the name of saving two minutes, they'll pull too much, kill the tank three times, and of course, completely lose the time they were supposedly trying to save in the first place. Makes no logical sense to me at all.
    Dungeons and trials low enough in level that tanks lack their self-sustain tools, I can agree on. It's important to gauge what your group is capable of handling and proceed appropriately. In higher level content, however, there is really no excuse for a non-DRK tank to die. I say this less as a shot at healers and more at the tanks themselves, as three of them have kits that allow them to be almost, if not entirely, capable of self-sustaining in most content below savages. Even should the healers and DPS falter, those tanks should be more than capable of handling wall to wall pulls in a way that prevents issue.
    (2)

  4. #4
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Payadopa View Post
    I agree. The ilvl is bad in execution. Maybe have a slider and the lower you go you get X% more exp and a higher drop rate. I can see people do that to level up faster.
    Then you create longer queues if this is implemented in dirty finder. Why would I, as a max level everything just farming tomes use these sliders when I don’t need exp boosts? Now that what I’m searching for doesn’t match what another is searching for, queue times are longer for both parties.

    Considering roulettes are an incentive to match players up who are queueing for different purposes who may even have different levels of experience, this is counter intuitive
    (2)

  5. #5
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kolaina View Post
    Then you create longer queues if this is implemented in dirty finder.
    Well now you've got Renalt's attention.
    (2)

  6. #6
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kolaina View Post
    Then you create longer queues if this is implemented in dirty finder. Why would I, as a max level everything just farming tomes use these sliders when I don’t need exp boosts? Now that what I’m searching for doesn’t match what another is searching for, queue times are longer for both parties.

    Considering roulettes are an incentive to match players up who are queueing for different purposes who may even have different levels of experience, this is counter intuitive
    Duty* can’t correct on phone at work
    (0)

  7. #7
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Boblawblah View Post
    Well now you've got Renalt's attention.
    Possibly made his Valentine’s Day ironically
    (1)

  8. #8
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Not reading 37 pages but...

    A few years ago another MMORPG tried to increase the difficulty level of the base line content and people left in droves. A developer even tweeted about how they raised the bar hoping players would rise to the challenge but they "found the opposite to be true."

    This games target audience is not the same as a game like Call of Duty or League of Legends or Fortnite would target. MMO players in general tend to be more casual, older, and often more interested in the social "vr chat" style of the game than any challenging content.

    So, yeah not that it is a democracy but just want to get my voice out there too, a no to making MSQ any harder at all.
    (13)

  9. #9
    Player
    LevKresnik's Avatar
    Join Date
    Feb 2023
    Location
    Gridania
    Posts
    17
    Character
    Batu Nyx
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    What are all these roulette woes? Sure, I've seen a tank or three that had to be kicked after several minutes without a tank stance in sight, but what is all this? If the stress is so prevalent, would it not be wiser to set party finders for roulettes beforehand? At least then, anyone who joins you is doing so knowing you'd like a more relaxed experience, if that's a detail you choose to include.
    (3)

  10. #10
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Absimiliard View Post
    You might have just stumbled upon the only actual use for variant/criterion dungeons.
    I find them fun to do, and the lore is quite nice
    (2)

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