SCH should really get what SMN lost in terms of DoT bane,Fester etc etc
and WHM should have a similar cycle Through elements gameplay like RDM and BLM



SCH should really get what SMN lost in terms of DoT bane,Fester etc etc
and WHM should have a similar cycle Through elements gameplay like RDM and BLM



This. If SE is unable to think of more original mechanics to balance, why not have White Mage mirror Black Mage? Unprecedented, I know; it's not like the lore states they were locked in a war or anything unless you really want to believe the White Mages fended off the Black Mages' meteors, blizzards and lightning storms with their dinky little Glares. Instead they decided to compare apples to oranges and try to have White Mage compete with Astrologian when they are in two completely different planes. Have Astro be the handy utility regen focused healer and have White Mage be the stationary healer that heals like a god and hits like a freight train with Quake, Tornado and Holy (if it was made to be a finisher instead of a spammy blinding AoE) if they stand inside their ley lines.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
To be fair, being in a war is usually the result of having opposing interests, not alignment of techniques. In the lore, the White Mages of Amdapor's major power was Golemancy, and they fought against Mhach's Voidsent with their stone golems. In a bit of irony, the flying head mount you can get from PotD is probably the most White Mage-y mount in the game - the Unicorn you befriended as a Conjurer, but the flying head's description is that E-Una-Kotor created it from some of the stone of PotD in an effort to better understand the guardian golems from the Lost City of Amdapor. Indeed, Mhach's most powerful techniques were not Blizzards and Thunder spells, but things like Xenoglosy and Voidsent summoning.This. If SE is unable to think of more original mechanics to balance, why not have White Mage mirror Black Mage? Unprecedented, I know; it's not like the lore states they were locked in a war or anything unless you really want to believe the White Mages fended off the Black Mages' meteors, blizzards and lightning storms with their dinky little Glares. Instead they decided to compare apples to oranges and try to have White Mage compete with Astrologian when they are in two completely different planes. Have Astro be the handy utility regen focused healer and have White Mage be the stationary healer that heals like a god and hits like a freight train with Quake, Tornado and Holy (if it was made to be a finisher instead of a spammy blinding AoE) if they stand inside their ley lines.
Despite a lot of the community mentioning the spells, we have no lore that really supports White Mages using a ton of Quake, Tornado, etc magics. Quake is used by Xande, who isn't a WHM and existed well before Amdapor. A lot of elder and eldrich spellcasters use spells like that, but not really a lot of White Mages in the lore.
Stationary Healer with more and longer cast times that's more of a caster would be kind of neat if it weren't for the combat/fight design demanding lots of movement...



Like I said, if Yoshi is unable to think of new mechanics, just mimic existing ones. As it stands, mimicking BLM would be the most logical course of action and would work with WHM being the GCD focused healer. As for movement, well, it wouldn't make much sense to worry about fights demanding lots of movement when Yoshi's golden child BLM exists. Quite frankly I'm gobsmacked that he hasn't swooped in yet since the job has been struggling in this meta at least compared to melees. I digress though; WHM as it stands in this game has been effectively merged with Geomancer with its druidic origins and starting out with earth and wind magic along with water. Thus, assuming the devs have no plans to add Geomancer in the future, it would make sense for Tornado, Quake and Flood to go to White Mage.To be fair, being in a war is usually the result of having opposing interests, not alignment of techniques. In the lore, the White Mages of Amdapor's major power was Golemancy, and they fought against Mhach's Voidsent with their stone golems. In a bit of irony, the flying head mount you can get from PotD is probably the most White Mage-y mount in the game - the Unicorn you befriended as a Conjurer, but the flying head's description is that E-Una-Kotor created it from some of the stone of PotD in an effort to better understand the guardian golems from the Lost City of Amdapor. Indeed, Mhach's most powerful techniques were not Blizzards and Thunder spells, but things like Xenoglosy and Voidsent summoning.
Despite a lot of the community mentioning the spells, we have no lore that really supports White Mages using a ton of Quake, Tornado, etc magics. Quake is used by Xande, who isn't a WHM and existed well before Amdapor. A lot of elder and eldrich spellcasters use spells like that, but not really a lot of White Mages in the lore.
Stationary Healer with more and longer cast times that's more of a caster would be kind of neat if it weren't for the combat/fight design demanding lots of movement...
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
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