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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Yes, those are some excellent ideas, to be honest I had just focussed on AST for the moment that post was just too long to wade through after work today - at least I get paid to analyze that at work.
    Sorry...it's a topic I am passionate about, at least.

    As I said, AST is more complicated to me for quite a few reasons. I'm also not sure I explained it all that well. By "like Mudras", I guess I mean where you have the three buttons and you use what you want then hit Play to lock in the effect (and apply it). In theory I suppose there could be some "combining" mechanics in the future, but I was more thinking "buffs laid out before you and you pick which one you need", since I feel like that's the reason we can't have neat and niche Cards in the game, because what if you get them at a time they aren't useful? That's what led to the Balance fishing in the past, which the Dev team seems to want to avoid. I'm not sure it's the best solution, but it's the one that came to me at the time.

    [EDIT: And the Lord/Lady/Jester of Crowns Minor Arcana retains that RNG feel as well as working with Astrodyne, so AST still has that going for it, unless people just want to dump that entirely.]

    CO and CI is more because I'm not sure you'd need them if Aspected Helios and Aspected Benefic are providing the same buffs (including Neutral Sect buffing them further), but like I said, those 8 were just the "we need to choose at least 4 to remove to have AST be button neutral with today", which may not actually be a concern, but if it is (since I did add several more buttons), those 8 would probably top the list of what to remove/combine.

    I take it you liked/agreed with at least a fair bit of the rest?

    .

    The SCH ones were basically giving it some more buttons, but not just a boring "here's another DoT on a shorter CD that you have to...press more often! Isn't that great?!", which I find kind of...a total waste of design.

    I like the idea of a stacking buff, of Bane and Fester to spread/burst them, and with Biolysis stacking to 3 + Bio + Miasma + Miasma 2, that gives you a total of, effectively, six DoTs to manage, not including Shadowflare (which is a field effect rather than a DoT). Maybe Energy Drain rather than Fester could be what refreshes the DoT duration, or maybe we could just remove ED/have ED upgrade into Fester (would save another button and, in practice, the only time you'd be using ED is if you needed MP from it or couldn't get DoTs up on a target before it became untargetable, making ED a possible damage gain; but those are niche enough removing ED and just having the rotation use Fester would be fine as long as it had a short/no CD)

    I don't mind "moar DoTs!" if those DoTs actually have some character and interactions that make them all more interesting.
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    Last edited by Renathras; 02-07-2023 at 11:32 AM. Reason: Marked with EDIT