It is for buffers, because it then includes what they provide towards team synergy, thus giving a sense of all that they provide. It is not the cornerstone for non-buffers, for whom it excludes all that they provide for team synergy, thus only giving an incomplete picture of their merit. It's not that hard.
Then no, rDPS parity does not mean an equal damage curve. If I did 3,600,000 damage in 1 second and then again every 6 minutes, and the fight is only 5:59 long, I'll still have the same ~10,000 rDPS as someone who deals a flat rate of 10,000 damage per second. Will those damage curves anything close? No.By curve, I'm referring to the distribution of your damage output over time.
Yes, because rDPS is the value without buffs. But unless purposely limiting ourselves to then-weaker comps, we do not run without buffs.In simple terms, if your burst profiles are similar, then the unmeasured benefit you provide to buff providers will be similar. But so too will your rDPS.
No, there'd be no reason to. Taking no buffers is still going to cost the party more than that amount of dps, regardless. You'd be taking the single individually "better" job by sticking your head in the sand to ignore the actual total contribution the job can bring... at cost to the party's actual total dps. And that's assuming anyone cares about comp synergy beyond the former likes of "PLD/MCH bad. Me no take you."Let's say every buff provider gains 20 rDPS extra from having you around as opposed to another tank, so I give you an 80 rDPS disadvantage. Well, then groups run a comp without buff providers and then just take the tank with higher rDPS.
How the hell do you think rDPS works on any job with at least a single buff? They're just as inconsistent, because team synergy (which rDPS rewards only to buffers) is inconsistent, because teams are inconsistent, and yet we can still make real comparisons because when those choices in composition are averaged out over hundreds of thousands of parses with no Stormblood-esque set comps required of different jobs, yeah, they stop being relevant in job comparisons (outside of maybe, maybe whether single-target buffers had decent exploiters with them, since then the relevant exploiter's skill levels only have a single layer of averaging).What you're arguing for doesn't work, because this unmeasured benefit isn't consistent.
Every job in every parse is going to luck out or be screwed over in some way by their actual Crit/DHit chance that run relative to what their gear says they should average. That doesn't make their data useless.
But there is: the averages. And if the gap in rDPS to aDPS then matches what is seen in the most self-similar parses (same clear times, same comps, same percentiles) that can be compared to between two tanks, yes, that proves out.It's incredibly easy to cherry pick data on this type of buff when there is no compiled data set on it.
And that's not merely a hypothetical, in this case. It's the reality. 6.28 DRK having more than double 6.28 PLD's (10.3% of its total value coming from buff synergy vs. PLD's 4.8%) over the average matches quite neatly with what we'd already seen specifically in the closest comparisons that can be drawn in individual parses.
And neither of those (~5% or ~10% of total throughput) are negligible, yet they're completely left out by rDPS.
Everburn isn't even in Phase 1. And that is the constraint you brought to these comparisons.Next you're going to try to offer me numbers on Everburn, I can just sense it.



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