Quote Originally Posted by Semirhage View Post
Dissipation definitely has problems. It doesn't mesh well with the kit, doesn't facilitate choice, etc. I have yet to see a solution for it that isn't just "and here's why the most powerful healer in the game needs to be made even more powerful".
Delete it.

I see nothing in Dissipation that is worth salvaging. I want to salvage Selene, because the idea of having different pets that offer different things feels interesting and plays into whatever job fantasy SCH is trying to fulfill this week. Having a faerie healer who's big 3 minute button is removing your faerie from battle for some type of gain has no amount of appeal in any regard from my perspective.

If we really want to play with the idea of 'sending a faerie away,' then something that would be way more interesting in my mind would be sending either Eos or Selene into a temporary slumber, dissipating her aether into a massive field effect that covers the area in glittering faerie dust. During this time, whichever faerie you chose is unavailable, but the other comes out in her place. Actually figuring out what each choice provides and ensuring it feels balanced is a different beast though.

One idea that comes to mind for Eos is, for 30 seconds, any party member standing in the field of effect deals 5% more damage while their HP is 80% or higher. Selene's is something like a 5% critical hit rate buff on all party members who have mitigation on them, or a 5% critical hits received debuff on enemies that have mitigation debuffs on them, like Feint/Addle. Or something to that general effect. It's a very rough idea, but you get the picture.