Results 1 to 10 of 110

Hybrid View

  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deveryn View Post
    Snip.
    But why would I farm for seals when I can do the exact same thing on a level 90 class solo? It takes barely any time to run through Ruby Sea and get everything I want for seals. Similarly, this is the case with hunts. I'm running hunts, and not only that they're multifaceted because you progress the relic simultaneously. - If I want poetics? Can just do Eureka or Bozja and get them handed to me like candy whilst making Gil. Everything that Blue Mage can do can be done outside of Blue Mage, and more efficiently.

    Counting days was just a case in point that Blue Mage has gone a profuse amount of time without seeing a singular update. I would argue these updates are not as substantial as you might think. The single biggest update to Blue was the incorporation of raid-related achievements which are a 1-off, beyond that it's just so soul-less if you actually thrive for something that the class was originally designed and advertised for. The only solo-related thing they've ever done was implement Basic Instinct (and carnival) - This was fun for playing the 'how high can you go' with Final Sting.

    Nothing has changed with it ultimately, bar the fact they've added in additional achievements for those that actually want to do content with the class. They could have equally added solo-related achievements and it would detract absolutely nothing from the design. - I do want to be absolutely clear in that I don't think it should do current-level content and nor would I ever want it to be such, as that would bind it by the same restrictions as traditional classes in the first place.

    Being separate from all current-(max)level content is a good design choice, I do think. But they seem to think that this warrants nullifying it from a substantial amount of dated content. The thing to keep in mind with balancing is that in the case of Deep Dungeon, this would not be a continual thing to the same degree as everything else, just the initial balance to ensure that they cannot use abilities such as Ultravibration, Missile or Tail Screw, for example. - I'll be spitballing here, but do you have any idea how people have requested or desired BLU to function in the deep dungeon?
    (2)
    Last edited by Kaurhz; 01-23-2023 at 06:18 AM.

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaurhz View Post
    Being separate from all current-(max)level content is a good design choice, I do think. But they seem to think that this warrants nullifying it from a substantial amount of dated content. The thing to keep in mind with balancing is that in the case of Deep Dungeon, this would not be a continual thing to the same degree as everything else, just the initial balance to ensure that they cannot use abilities such as Ultravibration, Missile or Tail Screw, for example. - I'll be spitballing here, but do you have any idea how people have requested or desired BLU to function in the deep dungeon?
    The content BLU is restricted from isn't at all dated and still challenges people.

    No one ever seems to say how they want BLU to function in DD, just that they want it to function there and they think that not being able to earn achievements will make everything okay with people. (Like right here, all you're doing is talking about how long it's been since they've done anything. Meanwhile, they're a couple months away from showing us what it is they've been working on.) They have no consideration for what it would take for them to get it functioning there AND remain a challenge. Some will say, "oh, just make another version of it." That's horribly inefficient. It doesn't matter what skills they restrict. 1: they still have to go in and set all those conditions 2: It'll still be a faceroll

    DD was meant to be an alternate leveling path and provide a different kind of challenge to players. BLU already has its own challenges. Going into DD and places like Bozja does nothing but give people an easy and cheesy win. You're not fooling me and you're not fooling the devs.

    Everything that Blue Mage can do can be done outside of Blue Mage, and more efficiently.
    That's actually false.
    (1)

  3. #3
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deveryn View Post
    DD was meant to be an alternate leveling path and provide a different kind of challenge to players. BLU already has its own challenges. Going into DD and places like Bozja does nothing but give people an easy and cheesy win. You're not fooling me and you're not fooling the devs.
    So give it a different achievement for doing it as BLU if we want to maintain the "integrity" of doing it on a real job? Instead of assuming everyone wants to cheese the game maybe people just want more reasons to play BLU outside of the update to get it up to the previous expansions level cap and maybe reinvigorate a job that barely has any play. I'd love for Masked Carnivale to be something SE remembers exists as the fights were inventive and encouraged thinking outside the box with how you approached the fights and which spells to set for them.
    (3)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deveryn View Post
    Snip.
    The only form of the challenge presented within Blue Mage is the raids, which are tied exclusively to group-based content, in terms of solo-related content we have nigh on nothing that presents a challenge. We get 2 hours of leveling content, and then if the game is feeling generous enough, an additional 15 minutes on Carnival-related content.

    I can write you a feature-length dissertation as to how I would like to see BLU function in a deep dungeon, but alas given your closing statement I could hardly see you giving this warranted attention beyond thinking that what people advocating for is an easy win. That being said, our purpose is to present ideas, and the purpose of the developers is to design the content and how it would function.

    I don't think another version of it is warranted, and equally, I do not think allowing BLU in there is an instant easy win. There's only a core set of abilities that would ultimately undermine the difficulty of PotD. If you take these away I would argue that it wouldn't be too entirely different from a slightly more powerful class. - If you cannot perpetually lock a monster behind Paralysis or Deep Freeze, then they're still going to hurt you, and quite badly need I might add, especially on the higher floors. Further, you actually have a level of thinking needing to take into account that many of the BLU spells are AoE related. Surpanakha when used at an inopportune moment is the equivalent of a death sentence.

    Many of the things they would need to do, to make sure BLU is toned appropriately is something they have already implemented in the game, and quite extensively, need I might add. Not every monster is vulnerable to Deep Freeze, similarly, monsters vulnerable to it aren't necessarily also vulnerable to Ultravibration. This is the case with monsters both in dungeons and out in the open world. Similarly the case with missile.

    That they were designed for different things, and purposes at separate times should not preclude the content from being interwoven in some fashion. So what if PotD was designed exclusively for leveling, and to present some form of challenge on the higher floors? This does not mean that this should be all the content amounts to, and similarly, the inclusion of Blue Mage doesn't automatically nullify any form of challenge within said content.

    Oh right, how could I forget the Moogle Treasure Trove event which deigns to appear every 6 months for 2 weeks. /s
    (2)