Quote Originally Posted by Kaurhz View Post
A combination of their development cost and the replay value of the content is the difference. A lot of features that don't routinely see an update typically have been iterated upon, be it from Doman Reconstruction into something like Island Sanctuary, or something like airships > submarines. Or, perhaps we can look at the deep dungeon itself generically speaking. Has not seen an iteration or expansion on it since SB, but this also has quite possibly the highest replay value of any piece of content currently implemented in the game.

Unless of course, you want to tell me about Gold Saucer attractions which have innate replay value, and something that is largely attributed to the fact that MGP is an exclusive currency for Gold Saucer attractions. On this note, need I might add that any currencies tied to Blue Mage can be gotten through other means, e.g., hunts.

Blue Mage was largely developed as being a solo class in mind, similarly, this is how it was advertised. They have done absolutely nothing to incentivize this beyond 1-2 turns of the carnival.
BLU has its place in the game for a variety of activities, whether it's farming for seals or clearing out dungeons. I made good use of it to get allied seals and poetics back when I needed more and I still run the content every so often to refresh my aetheryte ticket. The lack of updates is honestly a welcome thing for me. I don't want a ton of incentives. I've got plenty of other things I want to get done in game. BLU is something I'll do when I feel like screwing around a bit. As I'm writing this, I went to an S rank in Stormblood and got full credit on a kill.

btw: Counting days is a ridiculous way to look at things. This development cycle already goes longer than most games have with their expansion a year plan. Looking at each expansion as one should, BLU has seen substantial updates.

BLU was developed as a solo class and I believe the initial response was pretty bad. It was then tuned for dungeon content and started to become more fun and interesting, with the Stormblood update offering a ton of QoL for that content. It wasn't developed to do current content and it likely never will be. The balance required is too much extra work, when they're already working on existing balance while looking to add new jobs.

There was talk of a possible new mode of play for BLU. We'll see what happens with that.